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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[System.Serializable]
 
- 	[NodeAttributes( "DDX", "Math Operators", "Approximate partial derivative with respect to window-space X" )]
 
- 	public sealed class DdxOpNode : SingleInputOp
 
- 	{
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			m_opName = "ddx";
 
- 			m_previewShaderGUID = "b54ea73d5568b3540977557813eb9c3c";
 
- 			m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
 
- 														WirePortDataType.FLOAT,
 
- 														WirePortDataType.FLOAT2,
 
- 														WirePortDataType.FLOAT3,
 
- 														WirePortDataType.FLOAT4,
 
- 														WirePortDataType.COLOR,
 
- 														WirePortDataType.INT );
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if( dataCollector.IsFragmentCategory )
 
- 				return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
 
- 			else
 
- 				return m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 		}
 
- 	}
 
- }
 
 
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