NormalSkill.cs 1.1 KB

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using GameLogic.Combat.CombatTool;
  3. using GameLogic.Combat.Hero;
  4. using UnityEngine;
  5. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  6. namespace GameLogic.Combat.Skill
  7. {
  8. public class NormalSkill : SkillBasic
  9. {
  10. protected override void ProInitSkill()
  11. {
  12. }
  13. protected override void ProUseSkill()
  14. {
  15. ActivationTimeLineData(ActiveTimeLineGroupName);
  16. }
  17. protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
  18. TimeLineEventLogicBasic timeLineEventLogicBasic)
  19. {
  20. return CombatController.currActiveCombat.CombatHeroController.GetHeroHitPoint(!CombatHeroEntity.IsEnemy);
  21. }
  22. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity, ITimelineFxLogic timelineFxLogic,
  23. TriggerData triggerData)
  24. {
  25. HarmReturnInfo harmReturnInfo = Harm(CombatHeroEntity, targetEntity, CombatHeroEntity.CurrCombatHeroInfo.attack.Value, AttType.Normal, triggerData);
  26. }
  27. }
  28. }