SentimentEffectConfig.cs 1.2 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Sentiment.xlsx. SheetName: SentimentEffectConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SentimentEffectConfig.json")]
  8. public partial class SentimentEffectConfigHolder : ConfigHolder<SentimentEffectConfig> {
  9. }
  10. [Serializable]
  11. public struct SentimentEffectConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///modelID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///id组
  19. /// </summary>
  20. public int groupId;
  21. /// <summary>
  22. ///等级
  23. /// </summary>
  24. public int level;
  25. /// <summary>
  26. ///名字
  27. /// </summary>
  28. public int name;
  29. /// <summary>
  30. ///图标
  31. /// </summary>
  32. public string icon;
  33. /// <summary>
  34. ///描述
  35. /// </summary>
  36. public int massge;
  37. /// <summary>
  38. ///见条件类型表
  39. /// </summary>
  40. public int effectType;
  41. /// <summary>
  42. ///效果值
  43. /// </summary>
  44. public int[] effectVale;
  45. /// <summary>
  46. ///消耗
  47. /// </summary>
  48. public int upConstItemId;
  49. /// <summary>
  50. ///消耗数量
  51. /// </summary>
  52. public int upConstCount;
  53. }
  54. }
  55. // End of Auto Generated Code