HeroInformationPanel.cs 28 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility;
  16. using Utility.CTween;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroInformationPanel")]
  20. public partial class HeroInformationPanel : UIPanel
  21. {
  22. private GameObjectPool modelObj;
  23. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  24. private HeroInfo heroInfo;
  25. private void Init()
  26. {
  27. isAddStack = true;
  28. // IsShowAppBar = false;
  29. }
  30. protected override void AddEvent()
  31. {
  32. }
  33. protected override void DelEvent()
  34. {
  35. }
  36. public override CTask GetFocus()
  37. {
  38. AppBarPanel.ClosePanel();
  39. TitlePanel.OpenPanel();
  40. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  41. {
  42. PlayerGuideManager.Instance.NextGuide();
  43. }
  44. return base.GetFocus();
  45. }
  46. public override CTask LoseFocus()
  47. {
  48. TitlePanel.ClosePanel();
  49. return base.LoseFocus();
  50. }
  51. public override void AddButtonEvent()
  52. {
  53. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  54. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  55. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  56. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  57. Btn_Dujie.onClick.AddListener(async () =>
  58. {
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  60. {
  61. HeroBreakthroughPanel.OpenPanel();
  62. }
  63. //预览
  64. else
  65. {
  66. HeroPowerUpConfig heroPowerUpConfig = default;
  67. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  68. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  69. {
  70. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  71. {
  72. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  73. break;
  74. }
  75. }
  76. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  77. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  78. heroData.heroPowerId = heroPowerUpConfig.ID;
  79. HeroInfo heroInfo1 = new HeroInfo();
  80. heroInfo1.InitHero(heroData);
  81. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  82. }
  83. });
  84. Btn_TuPo.onClick.AddListener(async () =>
  85. {
  86. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  87. 1000);
  88. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  89. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  90. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  91. {
  92. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  93. ItemSourcePanel.OpenPanel(1003);
  94. return;
  95. }
  96. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  97. {
  98. //小突破
  99. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  100. {
  101. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  102. var heroAttributData =
  103. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  104. PlayerManager.Instance.myHero.Upgrade();
  105. await MarskPanel.OpenPanel();
  106. fx_ui_tupo1.gameObject.SetActive(true);
  107. fx_ui_tupo1.Play();
  108. await TimerComponent.Instance.WaitAsync(500);
  109. CustomInit();
  110. for (var i = 0; i < JingJieIcons.Count; i++)
  111. {
  112. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  113. {
  114. UIParticle uiParticle =
  115. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  116. uiParticle.gameObject.SetActive(true);
  117. uiParticle.Play();
  118. break;
  119. }
  120. }
  121. await TimerComponent.Instance.WaitAsync(500);
  122. fx_ui_tupo1.gameObject.SetActive(false);
  123. MarskPanel.ClosePanel();
  124. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  125. {
  126. PlayerGuideManager.Instance.NextGuide();
  127. }
  128. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  129. await HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  130. await heroBreakthroughSuccessPanel.UIClosed();
  131. }
  132. //大突破
  133. else
  134. {
  135. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  136. // await heroBreakthroughPanel.UIClosed();
  137. // PlayerManager.Instance.myHero.Upgrade();
  138. // CustomInit();
  139. }
  140. }
  141. else
  142. {
  143. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  144. // await heroBreakthroughPanel.UIClosed();
  145. // CustomInit();
  146. // TipMessagePanel.OpenTipMessagePanel("")
  147. }
  148. });
  149. Btn_Close.onClick.AddListener(() =>
  150. {
  151. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  152. UIManager.Instance.HideUIUIPanel(this);
  153. });
  154. }
  155. public async CTask CustomInit()
  156. {
  157. ClosePool();
  158. await CreatHero();
  159. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  160. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  161. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  162. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  163. 1000);
  164. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  165. int redDotID = 5;
  166. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  167. if (redDot == null)
  168. {
  169. redDot = new AccountFileInfo.RedDot();
  170. redDot.id = redDotID;
  171. }
  172. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  173. {
  174. //大突破
  175. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  176. {
  177. for (var i = 0;
  178. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  179. i++)
  180. {
  181. if (!PlayerManager.Instance.BagController.IsEnough(
  182. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  183. {
  184. break;
  185. }
  186. }
  187. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  188. {
  189. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  190. RedDotManager.Instance.AddRedDot(redDot);
  191. }
  192. }
  193. }
  194. else
  195. {
  196. for (var i = 0;
  197. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  198. i++)
  199. {
  200. if (!PlayerManager.Instance.BagController.IsEnough(
  201. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  202. {
  203. break;
  204. }
  205. }
  206. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  207. {
  208. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  209. RedDotManager.Instance.AddRedDot(redDot);
  210. }
  211. }
  212. HeroAttributeWidget heroAttributeWidget =
  213. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  214. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  215. PlayerManager.Instance.myHero.hp.Value.ToStringEx(),
  216. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToStringEx()));
  217. HeroAttributeWidgets.Add(heroAttributeWidget);
  218. heroAttributeWidget =
  219. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  220. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  221. PlayerManager.Instance.myHero.attack.Value.ToStringEx(),
  222. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToStringEx()));
  223. HeroAttributeWidgets.Add(heroAttributeWidget);
  224. heroAttributeWidget =
  225. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  226. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  227. PlayerManager.Instance.myHero.defense.Value.ToStringEx(),
  228. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToStringEx()));
  229. HeroAttributeWidgets.Add(heroAttributeWidget);
  230. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  231. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  232. //
  233. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  234. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  235. // HeroAttributeWidgets.Add(heroAttributeWidget);
  236. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  237. {
  238. Text_Jingjie1.text =
  239. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  240. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  241. }
  242. else
  243. {
  244. Text_Jingjie1.text =
  245. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  246. LanguageManager.Instance.Text(10429);
  247. }
  248. string jingjie =
  249. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  250. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  251. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  252. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  253. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  254. for (var i = 0; i < JingJieIcons.Count; i++)
  255. {
  256. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  257. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  258. {
  259. JingJieIcons[i].icon_name = "dec_jj_huo1";
  260. }
  261. else
  262. {
  263. JingJieIcons[i].icon_name = "dec_jj_huo2";
  264. }
  265. }
  266. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  267. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  268. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  269. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  270. if (miao > 0)
  271. {
  272. Text_Speed.text = LanguageManager.Instance.Text(10230,
  273. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  274. }
  275. else
  276. {
  277. Text_Speed.text = LanguageManager.Instance.Text(10266,
  278. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  279. }
  280. //可以突破特效设置
  281. fx_ui_tupo_loop.gameObject.SetActive(false);
  282. fx_ui_pojing_loop.gameObject.SetActive(false);
  283. fx_ui_pojing_loop2.gameObject.SetActive(false);
  284. fx_ui_dujie_loop.gameObject.SetActive(false);
  285. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  286. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  287. {
  288. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  289. {
  290. //小突破
  291. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  292. {
  293. fx_ui_tupo_loop.gameObject.SetActive(true);
  294. fx_ui_tupo_loop.Play();
  295. }
  296. //破镜
  297. else
  298. {
  299. fx_ui_pojing_loop.Play();
  300. fx_ui_pojing_loop.gameObject.SetActive(true);
  301. }
  302. }
  303. //圆满
  304. else if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  305. {
  306. fx_ui_pojing_loop2.gameObject.SetActive(true);
  307. fx_ui_pojing_loop2.Play();
  308. }
  309. else if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  310. {
  311. fx_ui_dujie_loop.gameObject.SetActive(true);
  312. fx_ui_dujie_loop.Play();
  313. }
  314. }
  315. Text_exp.text =
  316. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  317. //突破按钮图片和文字设置
  318. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  319. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  320. {
  321. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  322. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  323. }
  324. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  325. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  326. {
  327. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  328. Text_TuPo.text = "破镜";
  329. }
  330. else
  331. {
  332. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  333. {
  334. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianDujie";
  335. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  336. }
  337. else
  338. {
  339. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo2";
  340. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  341. }
  342. }
  343. }
  344. [CustomMethod(CustomMethodType.Update)]
  345. public void Update()
  346. {
  347. int currentMiao =
  348. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  349. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  350. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  351. Text_exp.text =
  352. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  353. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  354. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  355. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  356. if (miao > 0)
  357. {
  358. Text_Speed.text = LanguageManager.Instance.Text(10230,
  359. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  360. }
  361. else
  362. {
  363. Text_Speed.text = LanguageManager.Instance.Text(10266,
  364. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  365. }
  366. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  367. {
  368. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  369. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  370. {
  371. Btn_TuPo.transform.RecoverColor();
  372. fx_ui_tupo_loop.gameObject.SetActive(true);
  373. fx_ui_tupo_loop.Play();
  374. }
  375. }
  376. if (Input.GetKeyDown(KeyCode.R))
  377. {
  378. Dujie(90);
  379. }
  380. if (Input.GetKeyDown(KeyCode.E))
  381. {
  382. RecoverDujie();
  383. }
  384. }
  385. private async CTask CreatHero()
  386. {
  387. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  388. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  389. modelObj.own.transform.parent = CameraRoot;
  390. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  391. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  392. modelObj.own.transform.localScale = Vector3.one * 330;
  393. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  394. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  395. int max = modelAnimComponent.Transitions.Library.Count;
  396. for (int i = 0; i < max; i++)
  397. {
  398. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  399. out TransitionModifierGroup transition))
  400. {
  401. var modelIdleClip = transition.Transition as TransitionAsset;
  402. if (modelIdleClip != null && modelIdleClip.name == "idle")
  403. {
  404. modelAnimComponent.Play(modelIdleClip);
  405. break;
  406. }
  407. }
  408. }
  409. }
  410. /// <summary>
  411. /// 吃丹药
  412. /// </summary>
  413. public async CTask UseExpElixir(Vector2 startPos)
  414. {
  415. GameObjectPool gameObjectPool = null;
  416. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  417. gameObjectPool.own.transform.SetParent(this.transform);
  418. Vector2 pos = transform.worldToLocalMatrix * startPos;
  419. Vector2 pos1 = transform.worldToLocalMatrix *
  420. fxroot.GetComponent<RectTransform>().position;
  421. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  422. CustomTweenManager
  423. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  424. pos1, 0.5f, gameObjectPool.own)
  425. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  426. {
  427. GObjectPool.Instance.Recycle(gameObjectPool);
  428. fx_ui_danyao_shi.gameObject.SetActive(true);
  429. fx_ui_danyao_shi.Play();
  430. };
  431. }
  432. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  433. {
  434. if (obj == null || obj.layer == newLayer) return;
  435. // 修改当前对象的 Layer
  436. obj.layer = newLayer;
  437. // 遍历所有子对象,递归修改
  438. foreach (Transform child in obj.transform)
  439. {
  440. ChangeLayerRecursively(child.gameObject, newLayer);
  441. }
  442. }
  443. public async static CTask<HeroInformationPanel> OpenPanel()
  444. {
  445. HeroInformationPanel heroInformationPanel =
  446. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  447. heroInformationPanel.CustomInit();
  448. return heroInformationPanel;
  449. }
  450. public async override CTask Close()
  451. {
  452. fx_ui_tupo_loop.gameObject.SetActive(false);
  453. ClosePool();
  454. await base.Close();
  455. }
  456. private void ClosePool()
  457. {
  458. UIManager.Instance.DormancyGComponent(modelObj);
  459. modelObj = null;
  460. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  461. {
  462. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  463. }
  464. HeroAttributeWidgets.Clear();
  465. }
  466. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  467. public async CTask Dujie(int hart)
  468. {
  469. root.SetActive(false);
  470. AttributeBg.SetActive(false);
  471. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  472. {
  473. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  474. {
  475. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  476. ShowTextWidgetGam, null, transform, isInstance: true));
  477. }
  478. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  479. }
  480. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  481. DujiePanelAnim.Play("guodu");
  482. fx_ui_dujie_guodu.gameObject.SetActive(true);
  483. fx_ui_dujie_hun.gameObject.SetActive(true);
  484. fx_ui_dujie_guodu.Play();
  485. fx_ui_dujie_hun.Play();
  486. long hp = PlayerManager.Instance.myHero.hp.Value;
  487. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  488. Text_Hp.text = $"{hp}/{hp}";
  489. await TimerComponent.Instance.WaitAsync(1000);
  490. Slider_Hp.gameObject.SetActive(true);
  491. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  492. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  493. {
  494. fx_ui_dujie_sd.gameObject.SetActive(true);
  495. fx_ui_dujie_sd.Play();
  496. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  497. await TimerComponent.Instance.WaitAsync(200);
  498. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  499. hp -= h;
  500. hp = hp < 0 ? 0 : hp;
  501. Slider_Hp.value = hp;
  502. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  503. await TimerComponent.Instance.WaitAsync(1000);
  504. }
  505. await TimerComponent.Instance.WaitAsync(150);
  506. fx_ui_dujie_guodu.gameObject.SetActive(false);
  507. fx_ui_dujie_hun.gameObject.SetActive(false);
  508. fx_ui_dujie_sd.gameObject.SetActive(false);
  509. Slider_Hp.gameObject.SetActive(false);
  510. }
  511. public async CTask RecoverDujie()
  512. {
  513. DujiePanelAnim.Play("guodu_idle");
  514. root.SetActive(true);
  515. AttributeBg.SetActive(true);
  516. fx_ui_tupo2.gameObject.SetActive(false);
  517. }
  518. public async CTask UpHero(int type, HeroInfo nextHeroInfo)
  519. {
  520. HeroInformationPanel heroInformationPanel =
  521. UIManager.Instance.GetComponent<HeroInformationPanel>();
  522. List<HeroAttributeData> heroAttributData = null;
  523. //小突破
  524. if (type == 1)
  525. {
  526. heroAttributData =
  527. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  528. PlayerManager.Instance.myHero.Upgrade();
  529. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  530. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  531. await heroBreakthroughSuccessPanel.UIClosed();
  532. }
  533. //大突破
  534. else if (type == 2)
  535. {
  536. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  537. PlayerManager.Instance.myHero.Upgrade();
  538. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  539. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  540. await heroBreakthroughSuccessPanel.UIClosed();
  541. CustomInit();
  542. TitlePanel.OpenPanel();
  543. }
  544. //渡劫
  545. else if (type == 3)
  546. {
  547. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  548. PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  549. PlayerManager.Instance.myHero.Upgrade();
  550. HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel(heroAttributData);
  551. await heroTuPoSuccessPanel.UIClosed();
  552. // heroInformationPanel.root.SetActive(true);
  553. // heroInformationPanel.AttributeBg.SetActive(true);
  554. CustomInit();
  555. heroInformationPanel.RecoverDujie();
  556. TitlePanel.OpenPanel();
  557. }
  558. //圆满
  559. else if (type == 4)
  560. {
  561. PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  562. fx_ui_tupo2.gameObject.SetActive(true);
  563. await TimerComponent.Instance.WaitAsync(500);
  564. HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  565. await herYuanManSuccessPanel.UIClosed();
  566. CustomInit();
  567. heroInformationPanel.RecoverDujie();
  568. // heroInformationPanel.root.SetActive(true);
  569. // heroInformationPanel.AttributeBg.SetActive(true);
  570. TitlePanel.OpenPanel();
  571. }
  572. }
  573. }
  574. }