TaskInfoPanelData.cs 1.8 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class TaskInfoPanel
  9. {
  10. #region 自定义数据
  11. private MyImage _bg;
  12. public MyImage bg
  13. {
  14. get{
  15. if (_bg == null)
  16. {
  17. _bg = GetUIUnit<MyImage>("bg");
  18. }
  19. return _bg;
  20. }
  21. }
  22. private Button _Btn_Close;
  23. public Button Btn_Close
  24. {
  25. get{
  26. if (_Btn_Close == null)
  27. {
  28. _Btn_Close = GetUIUnit<Button>("Btn_Close");
  29. }
  30. return _Btn_Close;
  31. }
  32. }
  33. private Button _Btn_Ok;
  34. public Button Btn_Ok
  35. {
  36. get{
  37. if (_Btn_Ok == null)
  38. {
  39. _Btn_Ok = GetUIUnit<Button>("Btn_Ok");
  40. }
  41. return _Btn_Ok;
  42. }
  43. }
  44. private Text _Text_Name;
  45. public Text Text_Name
  46. {
  47. get{
  48. if (_Text_Name == null)
  49. {
  50. _Text_Name = GetUIUnit<Text>("Text_Name");
  51. }
  52. return _Text_Name;
  53. }
  54. }
  55. private Text _Text_desc;
  56. public Text Text_desc
  57. {
  58. get{
  59. if (_Text_desc == null)
  60. {
  61. _Text_desc = GetUIUnit<Text>("Text_desc");
  62. }
  63. return _Text_desc;
  64. }
  65. }
  66. private Text _Text_Title;
  67. public Text Text_Title
  68. {
  69. get{
  70. if (_Text_Title == null)
  71. {
  72. _Text_Title = GetUIUnit<Text>("Text_Title");
  73. }
  74. return _Text_Title;
  75. }
  76. }
  77. private RectTransform _ItemRoot;
  78. public RectTransform ItemRoot
  79. {
  80. get{
  81. if (_ItemRoot == null)
  82. {
  83. _ItemRoot = GetUIUnit<RectTransform>("ItemRoot");
  84. }
  85. return _ItemRoot;
  86. }
  87. }
  88. #endregion 自定义数据结束
  89. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  90. {
  91. await base.SetUIGameObject(gObjectPoolInterface);
  92. Init();
  93. }
  94. }
  95. }