EventSystemManager.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. using UnityEngine;
  11. using Utility;
  12. using Random = UnityEngine.Random;
  13. public class EventSystemManager : Singleton<EventSystemManager>
  14. {
  15. List<EventConfig> eventConfigs = new List<EventConfig>();
  16. List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
  17. public AccountFileInfo.EventList CurrentEventList;
  18. public bool isTriggerEvent;
  19. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  20. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  21. public bool isOpenUi;
  22. Action onCompleteCallback;
  23. public void CustomInit()
  24. {
  25. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  26. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  27. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  28. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  29. }
  30. private void RenfenceRandomEvent(IEventData e)
  31. {
  32. DetectRandomEvents();
  33. }
  34. private float timer = 0;
  35. private void Update()
  36. {
  37. timer += Time.deltaTime;
  38. if (timer > 1)
  39. {
  40. timer = 0;
  41. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  42. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  43. {
  44. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  45. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  46. AccountFileInfo.Instance.SavePlayerData();
  47. }
  48. }
  49. }
  50. public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
  51. {
  52. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  53. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  54. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  55. if (count <= 0)
  56. {
  57. //神识值不够
  58. return null;
  59. }
  60. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  61. count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
  62. int xiaoHao = count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  63. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  64. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  65. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  66. // 神识升级逻辑
  67. UpDivinesense();
  68. // AccountFileInfo.Instance.SavePlayerData();
  69. var eventConfigs = DetectEvents(bigMapId, count);
  70. if (eventConfigs == null || eventConfigs.Count == 0)
  71. return default;
  72. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  73. for (var i = 0; i < eventConfigs.Count; i++)
  74. {
  75. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  76. eventList.eventID = eventConfigs[i].ID;
  77. eventLists.Add(eventList);
  78. }
  79. return eventLists;
  80. }
  81. private void UpDivinesense()
  82. {
  83. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  84. {
  85. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  86. {
  87. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  88. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  89. }
  90. }
  91. AccountFileInfo.Instance.SavePlayerData();
  92. }
  93. private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
  94. {
  95. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  96. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  97. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  98. var triggeredEvents = new List<EventConfig>();
  99. for (int i = 0; i < eventCount; i++)
  100. {
  101. //先掉落出品质
  102. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  103. // 获取通用事件
  104. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  105. //神识场景事件
  106. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  107. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  108. {
  109. continue;
  110. }
  111. int randomValue1 = Random.Range(0, 101);
  112. //刷场景事件
  113. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  114. {
  115. int randomValue2 = Random.Range(0, candidateEvents.Count);
  116. triggeredEvents.Add(candidateEvents[randomValue2]);
  117. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  118. }
  119. else if (globalEvents.Count > 0)
  120. {
  121. int randomValue2 = Random.Range(0, globalEvents.Count);
  122. triggeredEvents.Add(globalEvents[randomValue2]);
  123. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  124. }
  125. }
  126. if (triggeredEvents.Count == 0)
  127. {
  128. LogTool.Error("没有可以触发的事件");
  129. return default;
  130. }
  131. return triggeredEvents;
  132. }
  133. /// <summary>
  134. /// 触发随机事件
  135. /// </summary>
  136. public void DetectRandomEvents()
  137. {
  138. if (isTriggerEvent)
  139. return;
  140. if (isOpenUi)
  141. return;
  142. // 获取随机事件
  143. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  144. if (randomEvents.Count == 0)
  145. {
  146. LogTool.Warning("没有可以刷新的事件");
  147. return;
  148. }
  149. int idex = Random.Range(0, randomEvents.Count);
  150. TriggerEvent(randomEvents[idex]);
  151. }
  152. /// <summary>
  153. /// 触发事件
  154. /// </summary>
  155. public void TriggerEvent(EventConfig evt)
  156. {
  157. if (isTriggerEvent)
  158. return;
  159. isTriggerEvent = true;
  160. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  161. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  162. DialogueManager.Instance.StartDialogue(evt.EventBeginId, evt.ID, () => { CompleteEvent(evt.ID); });
  163. }
  164. /// <summary>
  165. /// 触发事件
  166. /// </summary>
  167. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  168. {
  169. if (isTriggerEvent)
  170. return;
  171. CTask cTask = CTask.Create();
  172. this.onCompleteCallback = oncompleteCallBack;
  173. isTriggerEvent = true;
  174. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  175. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  176. int dialogueID = 0;
  177. if (evt.curStep == 0)
  178. {
  179. dialogueID = eventConfig.EventBeginId;
  180. }
  181. else
  182. {
  183. dialogueID = evt.curStep;
  184. }
  185. CurrentEventList = evt;
  186. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  187. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () =>
  188. {
  189. CompleteEvent(CurrentEventList);
  190. cTask.SetResult();
  191. }, () =>
  192. {
  193. CancelEvent(CurrentEventList);
  194. cTask.SetResult();
  195. });
  196. await cTask;
  197. }
  198. /// <summary>
  199. /// 检查事件是否满足触发条件。
  200. /// </summary>
  201. private bool CanTriggerEvent(int eventID)
  202. {
  203. var evt = eventConfigs.Find(e => e.ID == eventID);
  204. if (evt.ID == 0)
  205. return false;
  206. for (var i = 0; i < evt.EventConditionId?.Length; i++)
  207. {
  208. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue))
  209. return false;
  210. }
  211. return true;
  212. }
  213. /// <summary>
  214. /// 检查单个触发条件。
  215. /// </summary>
  216. public bool CheckCondition(int conditionid, int[] EventVlaue)
  217. {
  218. if (conditionid == 0)
  219. return true;
  220. //道具id判断
  221. if (conditionid == 1)
  222. {
  223. return PlayerManager.Instance.BagController.IsEnough(EventVlaue[0], EventVlaue[1]);
  224. }
  225. else if (conditionid == 3)
  226. {
  227. return PlayerManager.Instance.myHero.powerUpConfig.ID >= EventVlaue[0];
  228. }
  229. else if (conditionid == 4)
  230. {
  231. return TaskManager.Instance.IsTaskComplete(EventVlaue[0]);
  232. }
  233. return false;
  234. }
  235. /// <summary>
  236. /// 完成事件
  237. /// </summary>
  238. /// <param name="eventID">事件ID</param>
  239. public void CompleteEvent(int eventID)
  240. {
  241. isTriggerEvent = false;
  242. LogTool.Log($"完成事件{eventID}");
  243. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventID);
  244. if (eventData == null)
  245. {
  246. eventData = new AccountFileInfo.EventData();
  247. eventData.eventID = eventID;
  248. }
  249. eventData.completeCount++;
  250. AccountFileInfo.Instance.playerData.events.Add(eventData);
  251. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  252. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  253. AccountFileInfo.Instance.SavePlayerData();
  254. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  255. // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  256. }
  257. /// <summary>
  258. /// 完成事件
  259. /// </summary>
  260. /// <param name="eventID">事件ID</param>
  261. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  262. {
  263. this.isTriggerEvent = isTriggerEvent;
  264. LogTool.Log($"完成事件{eventList.eventID}");
  265. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventList.eventID);
  266. if (eventData == null)
  267. {
  268. eventData = new AccountFileInfo.EventData();
  269. eventData.eventID = eventList.eventID;
  270. }
  271. eventData.completeCount++;
  272. AccountFileInfo.Instance.playerData.events.Add(eventData);
  273. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  274. AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  275. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  276. AccountFileInfo.Instance.SavePlayerData();
  277. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  278. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  279. onCompleteCallback?.Invoke();
  280. onCompleteCallback = null;
  281. }
  282. /// <summary>
  283. /// 取消事件
  284. /// </summary>
  285. /// <param name="eventID">事件ID</param>
  286. public void CancelEvent(AccountFileInfo.EventList eventList)
  287. {
  288. LogTool.Log($"取消事件{eventList.eventID}");
  289. isTriggerEvent = false;
  290. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  291. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  292. onCompleteCallback?.Invoke();
  293. onCompleteCallback = null;
  294. }
  295. public void RemoveEvent(AccountFileInfo.EventList eventList)
  296. {
  297. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  298. AccountFileInfo.Instance.SavePlayerData();
  299. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  300. }
  301. }