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- #if UNITY_EDITOR
- using UnityEditor;
- using UnityEngine;
- using System.Reflection;
- using System.Collections.Generic;
- using System;
- using System.Collections;
- using System.IO;
- public class PlayerDataEditorWindow : EditorWindow
- {
- private AccountFileInfo.PlayerData playerData;
- private Vector2 scrollPos;
- private Dictionary<string, bool> foldoutStates = new Dictionary<string, bool>();
- private string DataFilePath = "/playerData.txt";
- [MenuItem("Tools/PlayerData 编辑器")]
- public static void ShowWindow()
- {
- GetWindow<PlayerDataEditorWindow>(true,"PlayerData 编辑器");
- }
- private void OnEnable()
- {
-
- LoadPlayerData();
- }
- private void OnGUI()
- {
- GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel) { fontSize = 14, padding = new RectOffset(5, 5, 5, 5) };
- GUIStyle sectionStyle = new GUIStyle(EditorStyles.helpBox) { margin = new RectOffset(5, 5, 5, 5), padding = new RectOffset(10, 10, 10, 10) };
-
- scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
-
- if (playerData == null)
- {
- EditorGUILayout.HelpBox("未加载 PlayerData!点击下方创建新数据。", MessageType.Warning);
- if (GUILayout.Button("创建新 PlayerData", GUILayout.Height(30)))
- {
- playerData = new AccountFileInfo.PlayerData();
- }
-
- EditorGUILayout.EndScrollView();
- return;
- }
-
- EditorGUILayout.LabelField("PlayerData 编辑器", headerStyle);
- EditorGUILayout.Space();
-
- EditorGUILayout.BeginVertical(sectionStyle);
- try
- {
- DrawFields(playerData, playerData.GetType(), "PlayerData.");
- }
- catch (Exception ex)
- {
- EditorGUILayout.HelpBox($"绘制字段时出错: {ex.Message}", MessageType.Error);
- }
-
- EditorGUILayout.EndVertical();
-
- EditorGUILayout.Space();
- EditorGUILayout.BeginHorizontal();
- if (GUILayout.Button("保存 PlayerData", GUILayout.Height(30)))
- {
- if (EditorUtility.DisplayDialog("保存确认", $"确定要保存到 {Application.persistentDataPath + DataFilePath}?\n现有文件将被覆盖。", "确定", "取消"))
- {
- SavePlayerData();
- }
- }
-
- if (GUILayout.Button("加载 PlayerData", GUILayout.Height(30)))
- {
- if (EditorUtility.DisplayDialog("加载确认", $"确定要从 {Application.persistentDataPath + DataFilePath} 加载数据?\n当前编辑的数据将被覆盖。", "确定", "取消"))
- {
- LoadPlayerData();
- }
- }
-
- EditorGUILayout.EndHorizontal();
-
- EditorGUILayout.EndScrollView();
- }
- private void DrawFields(object obj, Type type, string prefix = "")
- {
- if (obj == null)
- {
- EditorGUILayout.LabelField($"{prefix} (空)");
- return;
- }
- FieldInfo[] fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance);
- foreach (FieldInfo field in fields)
- {
- string fieldKey = $"{prefix}{field.Name}";
- object value = field.GetValue(obj);
- // 初始化折叠状态
- if (!foldoutStates.ContainsKey(fieldKey))
- foldoutStates[fieldKey] = false;
- // 处理基本类型
- if (field.FieldType == typeof(int))
- {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
- int newValue = EditorGUILayout.IntField(value != null ? (int)value : 0);
- field.SetValue(obj, newValue);
- EditorGUILayout.EndHorizontal();
- }
- else if (field.FieldType == typeof(long))
- {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
- long newValue = EditorGUILayout.LongField(value != null ? (long)value : 0);
- field.SetValue(obj, newValue);
- EditorGUILayout.EndHorizontal();
- }
- else if (field.FieldType == typeof(bool))
- {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
- bool newValue = EditorGUILayout.Toggle(value != null ? (bool)value : false);
- field.SetValue(obj, newValue);
- EditorGUILayout.EndHorizontal();
- }
- else if (field.FieldType == typeof(float))
- {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
- float newValue = EditorGUILayout.FloatField(value != null ? (float)value : 0f);
- field.SetValue(obj, newValue);
- EditorGUILayout.EndHorizontal();
- }
- else if (field.FieldType == typeof(string))
- {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
- string newValue = EditorGUILayout.TextField(value != null ? (string)value : "");
- field.SetValue(obj, newValue);
- EditorGUILayout.EndHorizontal();
- }
- // 处理列表类型
- else if (field.FieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(List<>))
- {
- Type itemType = field.FieldType.GetGenericArguments()[0];
- IList list = (IList)(value ?? Activator.CreateInstance(field.FieldType));
- EditorGUILayout.BeginHorizontal();
- foldoutStates[fieldKey] = EditorGUILayout.Foldout(foldoutStates[fieldKey], $"{field.Name} (列表, {list.Count} 项)", true);
- EditorGUILayout.EndHorizontal();
- if (foldoutStates[fieldKey])
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField("大小", GUILayout.Width(200));
- int newSize = EditorGUILayout.IntField(list.Count);
- try
- {
- while (newSize > list.Count)
- {
- object newItem = Activator.CreateInstance(itemType);
- list.Add(newItem);
- }
- while (newSize < list.Count)
- {
- list.RemoveAt(list.Count - 1);
- }
- }
- catch (Exception ex)
- {
- EditorGUILayout.HelpBox($"修改列表大小时出错: {ex.Message}", MessageType.Error);
- }
- EditorGUILayout.EndHorizontal();
- for (int i = 0; i < list.Count; i++)
- {
- string itemKey = $"{fieldKey}[{i}]";
- if (!foldoutStates.ContainsKey(itemKey))
- foldoutStates[itemKey] = false;
- EditorGUILayout.BeginHorizontal();
- foldoutStates[itemKey] = EditorGUILayout.Foldout(foldoutStates[itemKey], $"{field.Name}[{i}]", true);
- if (GUILayout.Button("删除", GUILayout.Width(60)))
- {
- list.RemoveAt(i);
- foldoutStates.Remove(itemKey);
- break;
- }
- EditorGUILayout.EndHorizontal();
- if (foldoutStates[itemKey])
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.BeginVertical(EditorStyles.helpBox);
- try
- {
- DrawFields(list[i], itemType, $"{prefix}{field.Name}[{i}].");
- }
- catch (Exception ex)
- {
- EditorGUILayout.HelpBox($"绘制 {itemKey} 时出错: {ex.Message}", MessageType.Error);
- }
- EditorGUILayout.EndVertical();
- EditorGUI.indentLevel--;
- }
- }
- if (GUILayout.Button($"添加新 {itemType.Name}", GUILayout.Height(25)))
- {
- try
- {
- object newItem = Activator.CreateInstance(itemType);
- list.Add(newItem);
- }
- catch (Exception ex)
- {
- EditorGUILayout.HelpBox($"添加新 {itemType.Name} 时出错: {ex.Message}", MessageType.Error);
- }
- }
- field.SetValue(obj, list);
- EditorGUI.indentLevel--;
- }
- }
- // 处理自定义类
- else if (field.FieldType.IsClass)
- {
- EditorGUILayout.BeginHorizontal();
- foldoutStates[fieldKey] = EditorGUILayout.Foldout(foldoutStates[fieldKey], $"{field.Name} ({field.FieldType.Name})", true);
- if (value == null && GUILayout.Button("创建", GUILayout.Width(60)))
- {
- value = Activator.CreateInstance(field.FieldType);
- field.SetValue(obj, value);
- }
- EditorGUILayout.EndHorizontal();
- if (foldoutStates[fieldKey] && value != null)
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.BeginVertical(EditorStyles.helpBox);
- try
- {
- DrawFields(value, field.FieldType, $"{prefix}{field.Name}.");
- }
- catch (Exception ex)
- {
- EditorGUILayout.HelpBox($"绘制 {fieldKey} 时出错: {ex.Message}", MessageType.Error);
- }
- EditorGUILayout.EndVertical();
- EditorGUI.indentLevel--;
- }
- }
- else
- {
- EditorGUILayout.LabelField($"{field.Name} ({field.FieldType.Name})", "不支持的类型");
- }
- }
- }
- private void SavePlayerData()
- {
- try
- {
- string json = JsonUtility.ToJson(playerData, true);
- string path = Application.persistentDataPath + DataFilePath;
- File.WriteAllText(path, json);
- Debug.Log($"PlayerData 已保存至 {path}");
- EditorUtility.DisplayDialog("保存成功", $"PlayerData 已保存至 {path}", "确定");
- }
- catch (Exception ex)
- {
- EditorGUILayout.HelpBox($"保存 PlayerData 时出错: {ex.Message}", MessageType.Error);
- EditorUtility.DisplayDialog("保存失败", $"保存 PlayerData 时出错: {ex.Message}", "确定");
- }
- }
- private void LoadPlayerData()
- {
- if (!Application.isPlaying)
- {
- if(playerData == null)
- playerData = new AccountFileInfo.PlayerData();
-
- try
- {
- string path = Application.persistentDataPath + DataFilePath;
- if (File.Exists(path))
- {
- string json = File.ReadAllText(path);
- JsonUtility.FromJsonOverwrite(json, playerData);
- }
- else
- {
- EditorGUILayout.HelpBox($"未找到文件: {path}", MessageType.Warning);
- EditorUtility.DisplayDialog("加载失败", $"未找到文件: {path}", "确定");
- }
- }
- catch (Exception ex)
- {
- EditorGUILayout.HelpBox($"加载 PlayerData 时出错: {ex.Message}", MessageType.Error);
- EditorUtility.DisplayDialog("加载失败", $"加载 PlayerData 时出错: {ex.Message}", "确定");
- }
- }
- else
- {
- playerData = AccountFileInfo.Instance.playerData;
- }
-
- }
- }
- #endif
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