HeroInformationPanel.cs 12 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "HeroInformationPanel")]
  14. public partial class HeroInformationPanel : UIPanel
  15. {
  16. private GameObjectPool modelObj;
  17. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  18. private HeroInfo heroInfo;
  19. private void Init()
  20. {
  21. isAddStack = true;
  22. IsShowAppBar = false;
  23. }
  24. protected override void AddEvent()
  25. {
  26. }
  27. protected override void DelEvent()
  28. {
  29. }
  30. // public override CTask GetFocus()
  31. // {
  32. // AppBarPanel.OpenPanel(this);
  33. // return base.GetFocus();
  34. // }
  35. public override CTask LoseFocus()
  36. {
  37. // AppBarPanel.ClosePanel();
  38. return base.LoseFocus();
  39. }
  40. public override void AddButtonEvent()
  41. {
  42. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  43. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  44. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Dujie.onClick.AddListener(async () =>
  46. {
  47. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  48. {
  49. HeroBreakthroughPanel.OpenPanel();
  50. }
  51. //预览
  52. else
  53. {
  54. HeroPowerUpConfig heroPowerUpConfig = default;
  55. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  56. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  57. {
  58. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  59. {
  60. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  61. break;
  62. }
  63. }
  64. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  65. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  66. heroData.heroPowerId = heroPowerUpConfig.ID;
  67. HeroInfo heroInfo1 = new HeroInfo();
  68. heroInfo1.InitHero(heroData);
  69. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  70. }
  71. });
  72. Btn_TuPo.onClick.AddListener(() =>
  73. {
  74. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  75. {
  76. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  77. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  78. if (PlayerManager.Instance.myHero.heroData.exp + allexp < PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  79. {
  80. return;
  81. }
  82. //小突破
  83. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  84. {
  85. var heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  86. PlayerManager.Instance.myHero.Upgrade();
  87. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  88. CustomInit();
  89. }
  90. //大突破
  91. else
  92. {
  93. HeroBreakthroughPanel.OpenPanel();
  94. // PlayerManager.Instance.myHero.Upgrade();
  95. // CustomInit();
  96. }
  97. }
  98. else
  99. {
  100. // TipMessagePanel.OpenTipMessagePanel("")
  101. }
  102. });
  103. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  104. }
  105. public async CTask CustomInit()
  106. {
  107. ClosePool();
  108. await CreatHero();
  109. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  110. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  111. HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  112. heroAttributeWidget.CustomInit(new HeroAttributeData("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  113. HeroAttributeWidgets.Add(heroAttributeWidget);
  114. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  115. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", PlayerManager.Instance.myHero.attack.Value.ToString(), "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  116. HeroAttributeWidgets.Add(heroAttributeWidget);
  117. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  118. heroAttributeWidget.CustomInit(new HeroAttributeData("防御", PlayerManager.Instance.myHero.defense.Value.ToString(), "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  119. HeroAttributeWidgets.Add(heroAttributeWidget);
  120. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  121. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  122. //
  123. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  124. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  125. // HeroAttributeWidgets.Add(heroAttributeWidget);
  126. Text_Jingjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  127. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  128. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  129. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  130. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  131. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  132. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  133. if (miao > 0)
  134. {
  135. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  136. }
  137. else
  138. {
  139. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  140. }
  141. Text_exp.text = $"{PlayerManager.Instance.myHero.exp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  142. // if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  143. // {
  144. // Text_TuPo.text = "突破";
  145. // }
  146. // else
  147. // {
  148. // Text_TuPo.text = "渡劫";
  149. // }
  150. }
  151. [CustomMethod(CustomMethodType.Update)]
  152. public void Update()
  153. {
  154. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  155. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  156. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  157. Text_exp.text = $"{PlayerManager.Instance.myHero.heroData.exp + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  158. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  159. if (miao > 0)
  160. {
  161. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  162. }
  163. else
  164. {
  165. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  166. }
  167. }
  168. private async CTask CreatHero()
  169. {
  170. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  171. modelObj.own.transform.parent = CameraRoot;
  172. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  173. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  174. modelObj.own.transform.localScale = Vector3.one * 330;
  175. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  176. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  177. int max = modelAnimComponent.Transitions.Library.Count;
  178. for (int i = 0; i < max; i++)
  179. {
  180. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  181. out TransitionModifierGroup transition))
  182. {
  183. var modelIdleClip = transition.Transition as TransitionAsset;
  184. if (modelIdleClip != null && modelIdleClip.name == "idle")
  185. {
  186. modelAnimComponent.Play(modelIdleClip);
  187. break;
  188. }
  189. }
  190. }
  191. }
  192. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  193. {
  194. if (obj == null || obj.layer == newLayer) return;
  195. // 修改当前对象的 Layer
  196. obj.layer = newLayer;
  197. // 遍历所有子对象,递归修改
  198. foreach (Transform child in obj.transform)
  199. {
  200. ChangeLayerRecursively(child.gameObject, newLayer);
  201. }
  202. }
  203. public async static CTask<HeroInformationPanel> OpenPanel()
  204. {
  205. HeroInformationPanel heroInformationPanel = await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  206. heroInformationPanel.CustomInit();
  207. return heroInformationPanel;
  208. }
  209. public override void Close()
  210. {
  211. ClosePool();
  212. base.Close();
  213. }
  214. private void ClosePool()
  215. {
  216. UIManager.Instance.DormancyGComponent(modelObj);
  217. modelObj = null;
  218. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  219. {
  220. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  221. }
  222. HeroAttributeWidgets.Clear();
  223. }
  224. }
  225. }