TineLineAnimationEventLogic.cs 1.3 KB

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  1. using Fort23.UTool;
  2. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  3. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
  4. {
  5. public class TineLineAnimationEventLogic : TimeLineEventLogicBasic
  6. {
  7. protected override void ProSetCombatInfo()
  8. {
  9. LogTool.Log("TineLineAnimationEventLogic_ProSetCombatInfo");
  10. }
  11. protected override void ProEnter()
  12. {
  13. LogTool.Log("TineLineAnimationEventLogic_ProEnter");
  14. TineLineAnimationPlayableSerialization tineLineAnimationPlayableSerialization =
  15. timeLineAssetSerialization as TineLineAnimationPlayableSerialization;
  16. if (tineLineAnimationPlayableSerialization.isRunPlay)
  17. {
  18. ITimeLineAnimtion tinmLineAnim = _castEntity as ITimeLineAnimtion;
  19. tinmLineAnim.PlayAnim(tineLineAnimationPlayableSerialization.animName,
  20. tineLineAnimationPlayableSerialization.loopMode == 1,
  21. tineLineAnimationPlayableSerialization.layerId,true,1);
  22. }
  23. }
  24. protected override void ProLeave()
  25. {
  26. }
  27. protected override void ProTimeUpdate()
  28. {
  29. }
  30. protected override void ProBreakTimeLine()
  31. {
  32. }
  33. protected override void ProDispose()
  34. {
  35. }
  36. }
  37. }