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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset;
- using UnityEngine;
- using UnityEngine.Playables;
- using Utility;
- [System.Serializable]
- public class CameraShakingAsset : CustomizePlayableAsset
- {
- [Header("激活对象")] public ExposedReference<Camera> camera;
- [Header("抖动方向")] public ShakeDirection direction;
- // [Header("曲线类型")] public int type;
- [Header("抖动时间")] public float totalTime;
- [Header("抖动次数")] public int count;
- [Header("抖动强度")] public float qiangDu;
- [Header("动画曲线")] public AnimationCurve AnimationCurve;
- public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
- {
- ScriptPlayable<CameraShakingBehaviour> playable =
- ScriptPlayable<CameraShakingBehaviour>.Create(graph);
- playable.GetBehaviour().direction = direction;
- // playable.GetBehaviour().type = type;
- playable.GetBehaviour().totalTime = totalTime;
- playable.GetBehaviour().count = count;
- playable.GetBehaviour().qiangDu = qiangDu;
- playable.GetBehaviour().AnimationCurve = AnimationCurve;
- playable.GetBehaviour().Camera = camera.Resolve(graph.GetResolver());
- return playable;
- }
- }
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