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- namespace GameLogic.Combat.Hero.State
- {
- public class CombatHeroIdleState : CombatHeroStateBasic
- {
- public CombatHeroIdleState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
- {
-
- }
- protected override void ProEnter()
- {
- combatHeroEntity.combatHeroAnimtion.Play("idle");
- }
- protected override void ProUpdate(float t)
- {
- combatHeroEntity.CombatAIBasic.ChangeState((CombatHeroStateType.move));
- // if()
- }
- }
- }
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