WorkOutputConfig.cs 1.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\ShopWork.xlsx. SheetName: WorkOutputConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "WorkOutputConfig.json")]
  8. public partial class WorkOutputConfigHolder : ConfigHolder<WorkOutputConfig> {
  9. }
  10. [Serializable]
  11. public struct WorkOutputConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///飞艇等级
  19. /// </summary>
  20. public int AirshipLvl;
  21. /// <summary>
  22. ///产出效率P 每分钟数量
  23. /// </summary>
  24. public int BaseVal;
  25. /// <summary>
  26. ///基础产出道具ID
  27. /// </summary>
  28. public int timeitemID;
  29. /// <summary>
  30. ///额外产出ID (信赖点数)
  31. /// </summary>
  32. public int[] ExtraItemID;
  33. /// <summary>
  34. ///额外产出基础量
  35. /// </summary>
  36. public int[] ExtraItemNum;
  37. /// <summary>
  38. ///星级系数
  39. /// </summary>
  40. public int StarsCoefficient;
  41. /// <summary>
  42. ///稀有度系数
  43. /// </summary>
  44. public int RareCoefficient;
  45. /// <summary>
  46. ///满足要求时的额外增益 1000=100%
  47. /// </summary>
  48. public int ExtraValue;
  49. /// <summary>
  50. ///打工时间上限(分钟)
  51. /// </summary>
  52. public int TimeLimit;
  53. }
  54. }
  55. // End of Auto Generated Code