WorkBuildingConfig.cs 1.2 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\ShopWork.xlsx. SheetName: WorkBuildingConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "WorkBuildingConfig.json")]
  8. public partial class WorkBuildingConfigHolder : ConfigHolder<WorkBuildingConfig> {
  9. }
  10. [Serializable]
  11. public struct WorkBuildingConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///建筑名称ID
  19. /// </summary>
  20. public int BuildingName;
  21. /// <summary>
  22. ///建筑描述ID(如果有)
  23. /// </summary>
  24. public int BuildingDescribe;
  25. /// <summary>
  26. ///解锁条件 1=建筑等级
  27. /// </summary>
  28. public int UnlockType;
  29. /// <summary>
  30. ///解锁参数
  31. /// </summary>
  32. public int UnlockValue;
  33. /// <summary>
  34. ///建筑要求类型 1=只能放男性 2= 3= 4= 5= 6= -1=没有这个限制
  35. /// </summary>
  36. public int RequireType;
  37. /// <summary>
  38. ///额外收益要求类型 1=剑类英雄有额外收益 2=男性英雄有额外收益
  39. /// </summary>
  40. public int ExtraOutputType;
  41. /// <summary>
  42. ///额外收益比例 1000=100%
  43. /// </summary>
  44. public int ExtraOutputValue;
  45. }
  46. }
  47. // End of Auto Generated Code