WeaponAttrConfig.cs 2.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroWeapon.xlsx. SheetName: WeaponAttrConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "WeaponAttrConfig.json")]
  8. public partial class WeaponAttrConfigHolder : ConfigHolder<WeaponAttrConfig> {
  9. }
  10. [Serializable]
  11. public struct WeaponAttrConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///表ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///名字语言表ID
  19. /// </summary>
  20. public int NameID;
  21. /// <summary>
  22. ///武器类型 1=短柄 2=长柄 3=盾牌 4=法杖 5=法器 6=弓箭 7=枪炮 9=怪物
  23. /// </summary>
  24. public int WeaponType;
  25. /// <summary>
  26. ///品质 1-6 白绿蓝 紫橙红
  27. /// </summary>
  28. public int quality;
  29. /// <summary>
  30. ///模型名字
  31. /// </summary>
  32. public string ModelName;
  33. /// <summary>
  34. ///Icon名字
  35. /// </summary>
  36. public string Icon;
  37. /// <summary>
  38. ///近战攻击id skillID (没得特殊需求都配81001吧,或者重新换一个默认ID)
  39. /// </summary>
  40. public int MeleeAttackID;
  41. /// <summary>
  42. ///远程攻击id skillID (没得特殊需求都配81003吧,或者重新换一个默认ID)
  43. /// </summary>
  44. public int RemotelyAttackID;
  45. /// <summary>
  46. ///攻击间隔 每秒攻击多少次
  47. /// </summary>
  48. public float BasicSpeed;
  49. /// <summary>
  50. ///近战攻击距离 150=1.5米 1米=1人高 全员侏儒警告
  51. /// </summary>
  52. public float MeleeAttackRange;
  53. /// <summary>
  54. ///远程攻击距离 600=6米
  55. /// </summary>
  56. public float RemotelyAttackRange;
  57. /// <summary>
  58. ///基于WeaponLevelConfig表中attr0(威力)标准值的比例 100=100%
  59. /// </summary>
  60. public long BasicATKRate;
  61. /// <summary>
  62. ///属性编号 注意不是ID,而是WeaponLevelConfig中的attr编号
  63. /// </summary>
  64. public int[] attrNum;
  65. /// <summary>
  66. ///属性标准值比例 100=100%
  67. /// </summary>
  68. public int[] attrValue;
  69. /// <summary>
  70. ///是否为默认武器
  71. /// </summary>
  72. public bool isDefaultWeapon;
  73. /// <summary>
  74. ///特效ID(SuitID) 无特效填-1,有特效填特效表ID(暂时没定用什么表)
  75. /// </summary>
  76. public int[] effectValue;
  77. /// <summary>
  78. ///武器装等
  79. /// </summary>
  80. public int Score;
  81. }
  82. }
  83. // End of Auto Generated Code