UnlockConfig.cs 1.5 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Unlock.xlsx. SheetName: UnlockConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "UnlockConfig.json")]
  8. public partial class UnlockConfigHolder : ConfigHolder<UnlockConfig> {
  9. }
  10. [Serializable]
  11. public struct UnlockConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///序列
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///解锁功能 见解锁功能查询
  19. /// </summary>
  20. public int ulockFunction;
  21. /// <summary>
  22. ///解锁方式 1=飞艇等级解锁 2=主线关卡ID解锁(MainStageNewConfig) 4=试炼之地关卡ID解锁 5=主线章节ID
  23. /// </summary>
  24. public int ulockCondition;
  25. /// <summary>
  26. ///ulockCondition=1,代表飞艇等级 ulockCondition=2,MainStageNewConfig_ID ulockCondition=4,TowerLevelConfig_ID ulockCondition=5,ChapterConfig_ID
  27. /// </summary>
  28. public int ulockValue;
  29. /// <summary>
  30. ///功能参数
  31. /// </summary>
  32. public int functionValue;
  33. /// <summary>
  34. ///未解锁前对应入口的展现形式 1、看不见 2、置灰
  35. /// </summary>
  36. public int lockType;
  37. /// <summary>
  38. ///新手引导ID
  39. /// </summary>
  40. public int PlayerGuideID;
  41. /// <summary>
  42. ///进入特定界面时再判断是否触发引导 -1=任何界面都触发
  43. /// </summary>
  44. public int[] GuidebyUI;
  45. /// <summary>
  46. ///未解锁时点击的提示语言表ID {0}取ulockValue
  47. /// </summary>
  48. public int UnlockTipsID;
  49. }
  50. }
  51. // End of Auto Generated Code