123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236 |
- // Auto Generated Code By excel2json
- // Generate From Excel\TreasureMap.xlsx. SheetName: TreasureMapConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "TreasureMapConfig.json")]
- public partial class TreasureMapConfigHolder : ConfigHolder<TreasureMapConfig>
{
- }
- [Serializable]
- public struct TreasureMapConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///关卡ID
- /// </summary>
- public int ID;
- /// <summary>
- ///名称
- /// </summary>
- public int name;
- /// <summary>
- ///用途 1=主线 2=日常单人 3=日常多人 4=限时 5=活动日常单人 6=活动日常多人
- /// </summary>
- public int MapMethod;
- /// <summary>
- ///出现的等级范围 主线=到达后解锁 日常单人=范围内在商店刷新图纸 日常多人=范围内在多人页签下显示多人藏宝图 限时=范围内准入 [1;99)
- /// </summary>
- public int[] limitRange;
- /// <summary>
- ///每个玩家能派出多少队伍 1=单队伍 2=多队伍
- /// </summary>
- public int MapType;
- /// <summary>
- ///环境icon 中间那张大图
- /// </summary>
- public string EnviIcon;
- /// <summary>
- ///奖励产出icon 大图右下角产出icon
- /// </summary>
- public string RewardIcon;
- /// <summary>
- ///说明文本
- /// </summary>
- public int awardText;
- /// <summary>
- ///参与人数 1为单人 其他为多人
- /// </summary>
- public int memberLimit;
- /// <summary>
- ///每队英雄(多人为每个玩家)最多完成节点数 -1表示没有限制
- /// </summary>
- public int pointLimit;
- /// <summary>
- ///星级
- /// </summary>
- public int rare;
- /// <summary>
- ///推荐等级 (=怪物等级)
- /// </summary>
- public int level;
- /// <summary>
- ///推荐战力 (描述本张图的最低战力需求,每个区域会再乘一个系数)
- /// </summary>
- public int Power;
- /// <summary>
- ///体力消耗 (仅限多人藏宝图的队员)
- /// </summary>
- public int energyCost;
- /// <summary>
- ///时限(小时) -1=不限时
- /// </summary>
- public int time;
- /// <summary>
- ///初始buff代币数量
- /// </summary>
- public int InitialCoin;
- /// <summary>
- ///完成每个区域获得Buff代币数量
- /// </summary>
- public int AreaCoin;
- /// <summary>
- ///区域组合类型 详情见 (暂未使用)
- /// </summary>
- public int setType;
- /// <summary>
- ///必定出现的区域ID
- /// </summary>
- public int[] areaID;
- /// <summary>
- ///随机出现的区域ID
- /// </summary>
- public int[] randomAreaID;
- /// <summary>
- ///随机区域数量
- /// </summary>
- public int randomAreaCount;
- /// <summary>
- ///本藏宝图中可以随机到的个人buff池 (如果节点里的BUFF不配值,就默认读这里的)
- /// </summary>
- public int[] buffItems;
- /// <summary>
- ///可能获得道具item表ID(显示用)
- /// </summary>
- public int[] showReward;
- /// <summary>
- ///预览道具tags 1=概率 2=活动 3=up
- /// </summary>
- public int[] previewIconTag;
- /// <summary>
- ///特别奖励(掉落池)(弃用)
- /// </summary>
- public int specialReward;
- /// <summary>
- ///掉落分档 (古代物品价值)
- /// </summary>
- public int[] AncientsValue;
- /// <summary>
- ///队长奖励池子 第1档掉落 填多个掉落组时同时都掉
- /// </summary>
- public int[] leaderReward1;
- /// <summary>
- ///队长奖励池子 第2档掉落 填多个掉落组时同时都掉
- /// </summary>
- public int[] leaderReward2;
- /// <summary>
- ///队长奖励池子 第3档掉落 填多个掉落组时同时都掉
- /// </summary>
- public int[] leaderReward3;
- /// <summary>
- ///队长奖励池子 第4档掉落 填多个掉落组时同时都掉
- /// </summary>
- public int[] leaderReward4;
- /// <summary>
- ///队员奖励池子 第1档掉落 填多个掉落组时同时都掉
- /// </summary>
- public int[] memberReward1;
- /// <summary>
- ///队员奖励池子 第2档掉落 填多个掉落组时同时都掉
- /// </summary>
- public int[] memberReward2;
- /// <summary>
- ///队员奖励池子 第3档掉落 填多个掉落组时同时都掉
- /// </summary>
- public int[] memberReward3;
- /// <summary>
- ///队员奖励池子 第4档掉落 填多个掉落组时同时都掉
- /// </summary>
- public int[] memberReward4;
- /// <summary>
- ///根据任务完成情况,最终领奖时的额外掉落组 (任务固定分4档,在task表treasureMapAwardType) 可以不用了,功能保留
- /// </summary>
- public int[] taskReward;
- /// <summary>
- ///难度(用于限时藏宝图)
- /// </summary>
- public int MapDifficulty;
- }
- }
- // End of Auto Generated Code
|