TreasureMapConfig.cs 4.7 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\TreasureMap.xlsx. SheetName: TreasureMapConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "TreasureMapConfig.json")]
  8. public partial class TreasureMapConfigHolder : ConfigHolder<TreasureMapConfig> {
  9. }
  10. [Serializable]
  11. public struct TreasureMapConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///关卡ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///名称
  19. /// </summary>
  20. public int name;
  21. /// <summary>
  22. ///用途 1=主线 2=日常单人 3=日常多人 4=限时 5=活动日常单人 6=活动日常多人
  23. /// </summary>
  24. public int MapMethod;
  25. /// <summary>
  26. ///出现的等级范围 主线=到达后解锁 日常单人=范围内在商店刷新图纸 日常多人=范围内在多人页签下显示多人藏宝图 限时=范围内准入 [1;99)
  27. /// </summary>
  28. public int[] limitRange;
  29. /// <summary>
  30. ///每个玩家能派出多少队伍 1=单队伍 2=多队伍
  31. /// </summary>
  32. public int MapType;
  33. /// <summary>
  34. ///环境icon 中间那张大图
  35. /// </summary>
  36. public string EnviIcon;
  37. /// <summary>
  38. ///奖励产出icon 大图右下角产出icon
  39. /// </summary>
  40. public string RewardIcon;
  41. /// <summary>
  42. ///说明文本
  43. /// </summary>
  44. public int awardText;
  45. /// <summary>
  46. ///参与人数 1为单人 其他为多人
  47. /// </summary>
  48. public int memberLimit;
  49. /// <summary>
  50. ///每队英雄(多人为每个玩家)最多完成节点数 -1表示没有限制
  51. /// </summary>
  52. public int pointLimit;
  53. /// <summary>
  54. ///星级
  55. /// </summary>
  56. public int rare;
  57. /// <summary>
  58. ///推荐等级 (=怪物等级)
  59. /// </summary>
  60. public int level;
  61. /// <summary>
  62. ///推荐战力 (描述本张图的最低战力需求,每个区域会再乘一个系数)
  63. /// </summary>
  64. public int Power;
  65. /// <summary>
  66. ///体力消耗 (仅限多人藏宝图的队员)
  67. /// </summary>
  68. public int energyCost;
  69. /// <summary>
  70. ///时限(小时) -1=不限时
  71. /// </summary>
  72. public int time;
  73. /// <summary>
  74. ///初始buff代币数量
  75. /// </summary>
  76. public int InitialCoin;
  77. /// <summary>
  78. ///完成每个区域获得Buff代币数量
  79. /// </summary>
  80. public int AreaCoin;
  81. /// <summary>
  82. ///区域组合类型 详情见 (暂未使用)
  83. /// </summary>
  84. public int setType;
  85. /// <summary>
  86. ///必定出现的区域ID
  87. /// </summary>
  88. public int[] areaID;
  89. /// <summary>
  90. ///随机出现的区域ID
  91. /// </summary>
  92. public int[] randomAreaID;
  93. /// <summary>
  94. ///随机区域数量
  95. /// </summary>
  96. public int randomAreaCount;
  97. /// <summary>
  98. ///本藏宝图中可以随机到的个人buff池 (如果节点里的BUFF不配值,就默认读这里的)
  99. /// </summary>
  100. public int[] buffItems;
  101. /// <summary>
  102. ///可能获得道具item表ID(显示用)
  103. /// </summary>
  104. public int[] showReward;
  105. /// <summary>
  106. ///预览道具tags 1=概率 2=活动 3=up
  107. /// </summary>
  108. public int[] previewIconTag;
  109. /// <summary>
  110. ///特别奖励(掉落池)(弃用)
  111. /// </summary>
  112. public int specialReward;
  113. /// <summary>
  114. ///掉落分档 (古代物品价值)
  115. /// </summary>
  116. public int[] AncientsValue;
  117. /// <summary>
  118. ///队长奖励池子 第1档掉落 填多个掉落组时同时都掉
  119. /// </summary>
  120. public int[] leaderReward1;
  121. /// <summary>
  122. ///队长奖励池子 第2档掉落 填多个掉落组时同时都掉
  123. /// </summary>
  124. public int[] leaderReward2;
  125. /// <summary>
  126. ///队长奖励池子 第3档掉落 填多个掉落组时同时都掉
  127. /// </summary>
  128. public int[] leaderReward3;
  129. /// <summary>
  130. ///队长奖励池子 第4档掉落 填多个掉落组时同时都掉
  131. /// </summary>
  132. public int[] leaderReward4;
  133. /// <summary>
  134. ///队员奖励池子 第1档掉落 填多个掉落组时同时都掉
  135. /// </summary>
  136. public int[] memberReward1;
  137. /// <summary>
  138. ///队员奖励池子 第2档掉落 填多个掉落组时同时都掉
  139. /// </summary>
  140. public int[] memberReward2;
  141. /// <summary>
  142. ///队员奖励池子 第3档掉落 填多个掉落组时同时都掉
  143. /// </summary>
  144. public int[] memberReward3;
  145. /// <summary>
  146. ///队员奖励池子 第4档掉落 填多个掉落组时同时都掉
  147. /// </summary>
  148. public int[] memberReward4;
  149. /// <summary>
  150. ///根据任务完成情况,最终领奖时的额外掉落组 (任务固定分4档,在task表treasureMapAwardType) 可以不用了,功能保留
  151. /// </summary>
  152. public int[] taskReward;
  153. /// <summary>
  154. ///难度(用于限时藏宝图)
  155. /// </summary>
  156. public int MapDifficulty;
  157. }
  158. }
  159. // End of Auto Generated Code