TreasureMapAreaConfig.cs 1.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\TreasureMap.xlsx. SheetName: TreasureMapAreaConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "TreasureMapAreaConfig.json")]
  8. public partial class TreasureMapAreaConfigHolder : ConfigHolder<TreasureMapAreaConfig> {
  9. }
  10. [Serializable]
  11. public struct TreasureMapAreaConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID>2w
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///标题 取语言表ID
  19. /// </summary>
  20. public int Name;
  21. /// <summary>
  22. ///关卡中的任务(所有任务都要填,包括后面接的)
  23. /// </summary>
  24. public int[] LevelTask;
  25. /// <summary>
  26. ///icon
  27. /// </summary>
  28. public string icon;
  29. /// <summary>
  30. ///类型 1.普通战斗(纯战斗) 2. Boss战(纯战斗) 11.迷宫 12.探索 13.危险 14.高危险
  31. /// </summary>
  32. public int type;
  33. /// <summary>
  34. ///战斗力系数 (藏宝图中每个区域的推荐战斗力=系数*本藏宝图的推荐战斗power)
  35. /// </summary>
  36. public float powerFactor;
  37. /// <summary>
  38. ///纯战斗类型,读levelbattle表ID。 冒险地图类型,读map表的ID。
  39. /// </summary>
  40. public int[] MapID;
  41. /// <summary>
  42. ///初始选择buff数量
  43. /// </summary>
  44. public int cardLimit;
  45. /// <summary>
  46. ///区域的特殊效果(目前用来刷出不同系的商人),取BUFF表ID
  47. /// </summary>
  48. public int[] mapEffect;
  49. /// <summary>
  50. ///区域的特殊效果个数
  51. /// </summary>
  52. public int mapEffectCount;
  53. /// <summary>
  54. ///如果藏宝图中用到此图, 将以下buff池加入随机掉落中。 跟mapID字段一一对应
  55. /// </summary>
  56. public int[] buffItems;
  57. }
  58. }
  59. // End of Auto Generated Code