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- // Auto Generated Code By excel2json
- // Generate From Excel\TreasureMap.xlsx. SheetName: TreasureMapAreaConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "TreasureMapAreaConfig.json")]
- public partial class TreasureMapAreaConfigHolder : ConfigHolder<TreasureMapAreaConfig>
{
- }
- [Serializable]
- public struct TreasureMapAreaConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID>2w
- /// </summary>
- public int ID;
- /// <summary>
- ///标题 取语言表ID
- /// </summary>
- public int Name;
- /// <summary>
- ///关卡中的任务(所有任务都要填,包括后面接的)
- /// </summary>
- public int[] LevelTask;
- /// <summary>
- ///icon
- /// </summary>
- public string icon;
- /// <summary>
- ///类型 1.普通战斗(纯战斗) 2. Boss战(纯战斗) 11.迷宫 12.探索 13.危险 14.高危险
- /// </summary>
- public int type;
- /// <summary>
- ///战斗力系数 (藏宝图中每个区域的推荐战斗力=系数*本藏宝图的推荐战斗power)
- /// </summary>
- public float powerFactor;
- /// <summary>
- ///纯战斗类型,读levelbattle表ID。 冒险地图类型,读map表的ID。
- /// </summary>
- public int[] MapID;
- /// <summary>
- ///初始选择buff数量
- /// </summary>
- public int cardLimit;
- /// <summary>
- ///区域的特殊效果(目前用来刷出不同系的商人),取BUFF表ID
- /// </summary>
- public int[] mapEffect;
- /// <summary>
- ///区域的特殊效果个数
- /// </summary>
- public int mapEffectCount;
- /// <summary>
- ///如果藏宝图中用到此图, 将以下buff池加入随机掉落中。 跟mapID字段一一对应
- /// </summary>
- public int[] buffItems;
- }
- }
- // End of Auto Generated Code
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