TowerRelicConfig.cs 1.2 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Tower.xlsx. SheetName: TowerRelicConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "TowerRelicConfig.json")]
  8. public partial class TowerRelicConfigHolder : ConfigHolder<TowerRelicConfig> {
  9. }
  10. [Serializable]
  11. public struct TowerRelicConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///神器ID GoldenRelic表
  19. /// </summary>
  20. public int relicID;
  21. /// <summary>
  22. ///神器图纸 BluePrint表
  23. /// </summary>
  24. public int relicBlueprint;
  25. /// <summary>
  26. ///描述文字
  27. /// </summary>
  28. public int relicDesc;
  29. /// <summary>
  30. ///所属属性 1=火 2=冰 3=电
  31. /// </summary>
  32. public int elementID;
  33. /// <summary>
  34. ///代表英雄ID (3个) HeroModel表
  35. /// </summary>
  36. public int[] HeroID;
  37. /// <summary>
  38. ///TowerConfig中 对应的塔ID
  39. /// </summary>
  40. public int TowerID;
  41. /// <summary>
  42. ///神器图片
  43. /// </summary>
  44. public string relicPic;
  45. /// <summary>
  46. ///神器图片
  47. /// </summary>
  48. public string relicPic1;
  49. }
  50. }
  51. // End of Auto Generated Code