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- // Auto Generated Code By excel2json
- // Generate From Excel\Tower.xlsx. SheetName: TowerLevelConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "TowerLevelConfig.json")]
- public partial class TowerLevelConfigHolder : ConfigHolder<TowerLevelConfig>
{
- }
- [Serializable]
- public struct TowerLevelConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///所属的塔组ID
- /// </summary>
- public int TowerID;
- /// <summary>
- ///下一层ID (-1表示没有下一层)
- /// </summary>
- public int NextLevel;
- /// <summary>
- ///层数序号
- /// </summary>
- public int floorID;
- /// <summary>
- ///关卡名语言表ID
- /// </summary>
- public int ChallengeName;
- /// <summary>
- ///背景图
- /// </summary>
- public string Background;
- /// <summary>
- ///展示形象的怪物ID(最多3个) modelID
- /// </summary>
- public int[] DisplayingMonster;
- /// <summary>
- ///100=100%比例缩放 50=50%比例缩放
- /// </summary>
- public int[] DisplayingMonsterSize;
- /// <summary>
- ///消耗体力
- /// </summary>
- public int EnergyCost;
- /// <summary>
- ///多队伍机制 -1=没有 11=锁1个英雄 12=锁2个英雄 13=锁3个英雄 14=锁4个英雄
- /// </summary>
- public int MultiType;
- /// <summary>
- ///LevelBattle表 (关卡编辑器中)的ID 多场战斗的,需要填多个ID
- /// </summary>
- public int[] DungeonID;
- /// <summary>
- ///准入等级
- /// </summary>
- public int RecommendLevel;
- /// <summary>
- ///推荐属性 0 1=火 2=冰 3=电
- /// </summary>
- public int RecommendAttr;
- /// <summary>
- ///队伍需要推荐属性的数量
- /// </summary>
- public int NeedAttrCount;
- /// <summary>
- ///星级条件 1=通关 2=剩余时间大于60秒 3=无人阵亡
- /// </summary>
- public int[] StarType;
- /// <summary>
- ///试用神器 配goldenrelic的ID
- /// </summary>
- public int[] GoldenRelic;
- /// <summary>
- ///关卡奖励道具ID
- /// </summary>
- public int[] ChallengeReward;
- /// <summary>
- ///关卡奖励道具数量
- /// </summary>
- public int[] ChallengeRewardCount;
- /// <summary>
- ///星级条件生效模式 0=只有最后一波生效 1=每一波都生效
- /// </summary>
- public int StarMode;
- }
- }
- // End of Auto Generated Code
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