TowerLevelConfig.cs 2.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Tower.xlsx. SheetName: TowerLevelConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "TowerLevelConfig.json")]
  8. public partial class TowerLevelConfigHolder : ConfigHolder<TowerLevelConfig> {
  9. }
  10. [Serializable]
  11. public struct TowerLevelConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///所属的塔组ID
  19. /// </summary>
  20. public int TowerID;
  21. /// <summary>
  22. ///下一层ID (-1表示没有下一层)
  23. /// </summary>
  24. public int NextLevel;
  25. /// <summary>
  26. ///层数序号
  27. /// </summary>
  28. public int floorID;
  29. /// <summary>
  30. ///关卡名语言表ID
  31. /// </summary>
  32. public int ChallengeName;
  33. /// <summary>
  34. ///背景图
  35. /// </summary>
  36. public string Background;
  37. /// <summary>
  38. ///展示形象的怪物ID(最多3个) modelID
  39. /// </summary>
  40. public int[] DisplayingMonster;
  41. /// <summary>
  42. ///100=100%比例缩放 50=50%比例缩放
  43. /// </summary>
  44. public int[] DisplayingMonsterSize;
  45. /// <summary>
  46. ///消耗体力
  47. /// </summary>
  48. public int EnergyCost;
  49. /// <summary>
  50. ///多队伍机制 -1=没有 11=锁1个英雄 12=锁2个英雄 13=锁3个英雄 14=锁4个英雄
  51. /// </summary>
  52. public int MultiType;
  53. /// <summary>
  54. ///LevelBattle表 (关卡编辑器中)的ID 多场战斗的,需要填多个ID
  55. /// </summary>
  56. public int[] DungeonID;
  57. /// <summary>
  58. ///准入等级
  59. /// </summary>
  60. public int RecommendLevel;
  61. /// <summary>
  62. ///推荐属性 0 1=火 2=冰 3=电
  63. /// </summary>
  64. public int RecommendAttr;
  65. /// <summary>
  66. ///队伍需要推荐属性的数量
  67. /// </summary>
  68. public int NeedAttrCount;
  69. /// <summary>
  70. ///星级条件 1=通关 2=剩余时间大于60秒 3=无人阵亡
  71. /// </summary>
  72. public int[] StarType;
  73. /// <summary>
  74. ///试用神器 配goldenrelic的ID
  75. /// </summary>
  76. public int[] GoldenRelic;
  77. /// <summary>
  78. ///关卡奖励道具ID
  79. /// </summary>
  80. public int[] ChallengeReward;
  81. /// <summary>
  82. ///关卡奖励道具数量
  83. /// </summary>
  84. public int[] ChallengeRewardCount;
  85. /// <summary>
  86. ///星级条件生效模式 0=只有最后一波生效 1=每一波都生效
  87. /// </summary>
  88. public int StarMode;
  89. }
  90. }
  91. // End of Auto Generated Code