TaskConfig.cs 3.4 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Task.xlsx. SheetName: TaskConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "TaskConfig.json")]
  8. public partial class TaskConfigHolder : ConfigHolder<TaskConfig> {
  9. }
  10. [Serializable]
  11. public struct TaskConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///任务名 (成就任务这一列填对应的成就ID)
  19. /// </summary>
  20. public int taskMessage;
  21. /// <summary>
  22. ///简洁描述
  23. /// </summary>
  24. public int conciseTaskMessage;
  25. /// <summary>
  26. ///是否可以直接完成 默认是0,仅在出问题需要补救时改为1
  27. /// </summary>
  28. public int isDirectFinish;
  29. /// <summary>
  30. ///任务类型 见任务索引
  31. /// </summary>
  32. public int taskType;
  33. /// <summary>
  34. ///完成条件类型 读第二页ID
  35. /// </summary>
  36. public int finishConditionType;
  37. /// <summary>
  38. ///完成效果值
  39. /// </summary>
  40. public int[] finishVlaue;
  41. /// <summary>
  42. ///完成次数
  43. /// </summary>
  44. public int finishCount;
  45. /// <summary>
  46. ///奖励类型 1=固定掉落 2=随机掉落
  47. /// </summary>
  48. public int awardItemType;
  49. /// <summary>
  50. ///奖励道具ID 新手任务的积分道具必须是最后一位
  51. /// </summary>
  52. public int[] awardItemId;
  53. /// <summary>
  54. ///奖励道具数量
  55. /// </summary>
  56. public int[] awardItemCount;
  57. /// <summary>
  58. ///藏宝图额外奖励档位
  59. /// </summary>
  60. public int treasureMapAwardType;
  61. /// <summary>
  62. ///0=默认监听 1=前置任务领奖后监听 2=达到特定关卡后监听 3=任务开启时监听 4=任务当天监听
  63. /// </summary>
  64. public int activeType;
  65. /// <summary>
  66. ///激活值 (见监听类型页说明)
  67. /// </summary>
  68. public int[] activeValue;
  69. /// <summary>
  70. ///解锁类型 -1=不需要解锁 1=关卡解锁 2=unlock表解锁
  71. /// </summary>
  72. public int unlockType;
  73. /// <summary>
  74. ///解锁关卡id(完成) 或Unlock表ID
  75. /// </summary>
  76. public int unlockLevel;
  77. /// <summary>
  78. ///跳转类型
  79. /// </summary>
  80. public int skipType;
  81. /// <summary>
  82. ///0=激活时显示 1=前置任务领奖后显示
  83. /// </summary>
  84. public int showType;
  85. /// <summary>
  86. ///仅新手任务和成就任务生效 1=继承 2=不继承
  87. /// </summary>
  88. public int isInheritCount;
  89. /// <summary>
  90. ///完成时开启的任务
  91. /// </summary>
  92. public int[] nextTaskId;
  93. /// <summary>
  94. ///任务图标
  95. /// </summary>
  96. public string taskIcon;
  97. /// <summary>
  98. ///显示完成进度
  99. /// </summary>
  100. public int showCountValue;
  101. /// <summary>
  102. ///开启第二个新手任务
  103. /// </summary>
  104. public int startNoob2;
  105. /// <summary>
  106. ///通行证活动增加的点数 日常和周常任务才增加
  107. /// </summary>
  108. public int passPoint;
  109. /// <summary>
  110. ///任务通知不追踪进度变化
  111. /// </summary>
  112. public int noTaskTracking;
  113. /// <summary>
  114. ///通知描述
  115. /// </summary>
  116. public int notificationID;
  117. /// <summary>
  118. ///1=被动触发 2=生成触发
  119. /// </summary>
  120. public int triggerType;
  121. /// <summary>
  122. ///任务链循环类型 1=固定每日 2=固定每周 3=跟随活动
  123. /// </summary>
  124. public int loopType;
  125. /// <summary>
  126. ///循环次数 -1:无限次
  127. /// </summary>
  128. public int loopCount;
  129. }
  130. }
  131. // End of Auto Generated Code