SummonConfig.cs 3.7 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\SummonHero.xlsx. SheetName: SummonConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SummonConfig.json")]
  8. public partial class SummonConfigHolder : ConfigHolder<SummonConfig> {
  9. }
  10. [Serializable]
  11. public struct SummonConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///表ID (注意行顺序决定卡池排序,不是ID)
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///卡池内容 0=普通卡池
  19. /// </summary>
  20. public int drawType;
  21. /// <summary>
  22. ///招募图片(大)
  23. /// </summary>
  24. public string background;
  25. /// <summary>
  26. ///标题缩略图(小)
  27. /// </summary>
  28. public string titleBG;
  29. /// <summary>
  30. ///UP池标题字
  31. /// </summary>
  32. public string titleLanguageID;
  33. /// <summary>
  34. ///英雄小人 (Heromodel ID)
  35. /// </summary>
  36. public int heroModel;
  37. /// <summary>
  38. ///卡池名字中文(按照类型填)
  39. /// </summary>
  40. public int nameCHS;
  41. /// <summary>
  42. ///卡池名字英文
  43. /// </summary>
  44. public int nameENG;
  45. /// <summary>
  46. ///招募内容文本ID (新英雄XX登场那一段)
  47. /// </summary>
  48. public int introductionID;
  49. /// <summary>
  50. ///帮助文本ID (招募十次必定获得SR那一段)
  51. /// </summary>
  52. public int helpID;
  53. /// <summary>
  54. ///招募兑换文本ID (每次招募可获得xx)那一段
  55. /// </summary>
  56. public int baoxiangTipsID;
  57. /// <summary>
  58. ///招募概率文本
  59. /// </summary>
  60. public int gailvTipsID;
  61. /// <summary>
  62. ///1: 普通招募 2: 新人招募 3: 限时招募 4: 活动招募
  63. /// </summary>
  64. public int type;
  65. /// <summary>
  66. ///保底计数组 相同计数组会共享保底次数
  67. /// </summary>
  68. public int ResetCountGroup;
  69. /// <summary>
  70. ///是否有每日免费单抽 0=没有 1=有
  71. /// </summary>
  72. public int isFreeDraw;
  73. /// <summary>
  74. ///单抽消耗招募券ID
  75. /// </summary>
  76. public int ticketItemID;
  77. /// <summary>
  78. ///单抽消耗招募券数量
  79. /// </summary>
  80. public int ticketCost;
  81. /// <summary>
  82. ///钻石单抽价格
  83. /// </summary>
  84. public int diamonCost;
  85. /// <summary>
  86. ///钻石十连价格
  87. /// </summary>
  88. public int diamonTenCost;
  89. /// <summary>
  90. ///基础掉落ID(A池)
  91. /// </summary>
  92. public int basicDropID;
  93. /// <summary>
  94. ///特殊掉落组ID(B池) SR10连保底 SSR60连保底
  95. /// </summary>
  96. public int[] SpecialDropIDs;
  97. /// <summary>
  98. ///特殊掉落组保底次数
  99. /// </summary>
  100. public int[] SpecialDropMaxCounts;
  101. /// <summary>
  102. ///重置特殊掉落次数的监听物品组ID(如果保底次数触发之前就抽到如下掉落组里的内容,则保底次数重置) 1=五星 2=四星
  103. /// </summary>
  104. public int[] ResetItemGroupID;
  105. /// <summary>
  106. ///开始时间(北京时间秒)
  107. /// </summary>
  108. public int startTime;
  109. /// <summary>
  110. ///结束时间 (北京时间秒)
  111. /// </summary>
  112. public long endTime;
  113. /// <summary>
  114. ///持续时间 (天) 从活动开始的当天计算
  115. /// </summary>
  116. public int LastTime;
  117. /// <summary>
  118. ///卡池说明标题
  119. /// </summary>
  120. public int[] DescTitle;
  121. /// <summary>
  122. ///卡池说明内容
  123. /// </summary>
  124. public int[] DescContent;
  125. /// <summary>
  126. ///两次防歪之间的间隔
  127. /// </summary>
  128. public int BenifitInterval;
  129. /// <summary>
  130. ///UP英雄道具
  131. /// </summary>
  132. public int[] UpHeroItem;
  133. /// <summary>
  134. ///防歪触发时的文本
  135. /// </summary>
  136. public int BenifitText;
  137. /// <summary>
  138. ///保底提示语言表ID
  139. /// </summary>
  140. public int baodiDes;
  141. }
  142. }
  143. // End of Auto Generated Code