SkillConfig.cs 2.9 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\skill.xlsx. SheetName: SkillConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SkillConfig.json")]
  8. public partial class SkillConfigHolder : ConfigHolder<SkillConfig> {
  9. }
  10. [Serializable]
  11. public struct SkillConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///技能ID IDGroup+技能等级
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///脚本名称
  19. /// </summary>
  20. public string scriptName;
  21. /// <summary>
  22. ///技能序列 所属英雄ID+技能类型 潜规则5=远程普攻
  23. /// </summary>
  24. public int IDGroup;
  25. /// <summary>
  26. ///关联技能组
  27. /// </summary>
  28. public int[] WeaponSkillGroup;
  29. /// <summary>
  30. ///技能类型: 1= 基础 2= 小招 3= 大招 4= 被动 5= 觉醒新技能效果|专属遗物效果 6 =职业被动 7 =神器光明强化 8 =神器黑暗强化
  31. /// </summary>
  32. public int SkillType;
  33. /// <summary>
  34. ///等级
  35. /// </summary>
  36. public int level;
  37. /// <summary>
  38. ///名称语言表ID
  39. /// </summary>
  40. public int name;
  41. /// <summary>
  42. ///icon
  43. /// </summary>
  44. public string icon;
  45. /// <summary>
  46. ///最大能量值
  47. /// </summary>
  48. public int MaxEnergyValue;
  49. /// <summary>
  50. ///CD -1不生效
  51. /// </summary>
  52. public float cd;
  53. /// <summary>
  54. ///是否需要目标
  55. /// </summary>
  56. public int NeedTarget;
  57. /// <summary>
  58. ///预警方式 0没有 1自身直线 2前排垂直 3后排垂直 4底层直线
  59. /// </summary>
  60. public int EarlyWarningType;
  61. /// <summary>
  62. ///技能形态: 0=近战; 1=远程;
  63. /// </summary>
  64. public int SkillsForm;
  65. /// <summary>
  66. ///描述语言表ID
  67. /// </summary>
  68. public int scID;
  69. /// <summary>
  70. ///语言表描述
  71. /// </summary>
  72. public string sc;
  73. /// <summary>
  74. ///参数 (buff持续时间填-99为不添加该buff)
  75. /// </summary>
  76. public float[] para;
  77. /// <summary>
  78. ///神器升级参数次序 0={0} 1={1} 以此类推
  79. /// </summary>
  80. public int[] RelicUp;
  81. /// <summary>
  82. ///升级效果描述语言表ID
  83. /// </summary>
  84. public int upscID;
  85. /// <summary>
  86. ///升级效果描述
  87. /// </summary>
  88. public string upsc;
  89. /// <summary>
  90. ///本条技能显示的BUFFID 见BuffScConfig
  91. /// </summary>
  92. public int[] BuffID;
  93. /// <summary>
  94. ///显示BUFF的层数
  95. /// </summary>
  96. public int[] BuffCount;
  97. /// <summary>
  98. ///参数需要强化的下标
  99. /// </summary>
  100. public int[] intensifyIndex;
  101. /// <summary>
  102. ///属性类型 1=生命 2=攻击 3=暴击 4=暴击伤害 5=命中 6=技能伤害 7=攻击速度 8=吸血 9=减伤 10=攻击距离
  103. /// </summary>
  104. public int[] attributeType;
  105. /// <summary>
  106. ///属性值
  107. /// </summary>
  108. public float[] attributeValue;
  109. /// <summary>
  110. ///是否未特异技能 -1 = 不是 1 = 是
  111. /// </summary>
  112. public int isUnique;
  113. }
  114. }
  115. // End of Auto Generated Code