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- // Auto Generated Code By excel2json
- // Generate From Excel\skill.xlsx. SheetName: SkillConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "SkillConfig.json")]
- public partial class SkillConfigHolder : ConfigHolder<SkillConfig>
{
- }
- [Serializable]
- public struct SkillConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///技能ID IDGroup+技能等级
- /// </summary>
- public int ID;
- /// <summary>
- ///脚本名称
- /// </summary>
- public string scriptName;
- /// <summary>
- ///技能序列 所属英雄ID+技能类型 潜规则5=远程普攻
- /// </summary>
- public int IDGroup;
- /// <summary>
- ///关联技能组
- /// </summary>
- public int[] WeaponSkillGroup;
- /// <summary>
- ///技能类型: 1= 基础 2= 小招 3= 大招 4= 被动 5= 觉醒新技能效果|专属遗物效果 6 =职业被动 7 =神器光明强化 8 =神器黑暗强化
- /// </summary>
- public int SkillType;
- /// <summary>
- ///等级
- /// </summary>
- public int level;
- /// <summary>
- ///名称语言表ID
- /// </summary>
- public int name;
- /// <summary>
- ///icon
- /// </summary>
- public string icon;
- /// <summary>
- ///最大能量值
- /// </summary>
- public int MaxEnergyValue;
- /// <summary>
- ///CD -1不生效
- /// </summary>
- public float cd;
- /// <summary>
- ///是否需要目标
- /// </summary>
- public int NeedTarget;
- /// <summary>
- ///预警方式 0没有 1自身直线 2前排垂直 3后排垂直 4底层直线
- /// </summary>
- public int EarlyWarningType;
- /// <summary>
- ///技能形态: 0=近战; 1=远程;
- /// </summary>
- public int SkillsForm;
- /// <summary>
- ///描述语言表ID
- /// </summary>
- public int scID;
- /// <summary>
- ///语言表描述
- /// </summary>
- public string sc;
- /// <summary>
- ///参数 (buff持续时间填-99为不添加该buff)
- /// </summary>
- public float[] para;
- /// <summary>
- ///神器升级参数次序 0={0} 1={1} 以此类推
- /// </summary>
- public int[] RelicUp;
- /// <summary>
- ///升级效果描述语言表ID
- /// </summary>
- public int upscID;
- /// <summary>
- ///升级效果描述
- /// </summary>
- public string upsc;
- /// <summary>
- ///本条技能显示的BUFFID 见BuffScConfig
- /// </summary>
- public int[] BuffID;
- /// <summary>
- ///显示BUFF的层数
- /// </summary>
- public int[] BuffCount;
- /// <summary>
- ///参数需要强化的下标
- /// </summary>
- public int[] intensifyIndex;
- /// <summary>
- ///属性类型 1=生命 2=攻击 3=暴击 4=暴击伤害 5=命中 6=技能伤害 7=攻击速度 8=吸血 9=减伤 10=攻击距离
- /// </summary>
- public int[] attributeType;
- /// <summary>
- ///属性值
- /// </summary>
- public float[] attributeValue;
- /// <summary>
- ///是否未特异技能 -1 = 不是 1 = 是
- /// </summary>
- public int isUnique;
- }
- }
- // End of Auto Generated Code
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