RogueTimeConfig.cs 1.7 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Roguelike.xlsx. SheetName: RogueTimeConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "RogueTimeConfig.json")]
  8. public partial class RogueTimeConfigHolder : ConfigHolder<RogueTimeConfig> {
  9. }
  10. [Serializable]
  11. public struct RogueTimeConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///表示第几周
  19. /// </summary>
  20. public int sort;
  21. /// <summary>
  22. ///赛季名语言表ID
  23. /// </summary>
  24. public int SeasonName;
  25. /// <summary>
  26. ///所属赛季
  27. /// </summary>
  28. public int RogueSeason;
  29. /// <summary>
  30. ///开服后天数
  31. /// </summary>
  32. public int EndTime;
  33. /// <summary>
  34. ///Rogue组配置
  35. /// </summary>
  36. public int RogueGroup;
  37. /// <summary>
  38. ///新解锁拟态升级组ID
  39. /// </summary>
  40. public int[] RogueSkillGroup;
  41. /// <summary>
  42. ///新解锁成就组ID
  43. /// </summary>
  44. public int[] RogueTaskGroup;
  45. /// <summary>
  46. ///本周限制道具ID (模拟奖章)
  47. /// </summary>
  48. public int[] LimitItemId;
  49. /// <summary>
  50. ///本期限制道具数量
  51. /// </summary>
  52. public int[] LimitItemCount;
  53. /// <summary>
  54. ///本周累计拟态点数上限
  55. /// </summary>
  56. public int RogueSkillCount;
  57. /// <summary>
  58. ///是否结算排行榜 (这个表示第五周不结算)
  59. /// </summary>
  60. public int isEnd;
  61. /// <summary>
  62. ///排行配置
  63. /// </summary>
  64. public int RankGroup;
  65. /// <summary>
  66. ///关键点指标道具ID (例如矿工手环)
  67. /// </summary>
  68. public int KeyItem;
  69. }
  70. }
  71. // End of Auto Generated Code