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- // Auto Generated Code By excel2json
- // Generate From Excel\Roguelike.xlsx. SheetName: RogueSystemConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "RogueSystemConfig.json")]
- public partial class RogueSystemConfigHolder : ConfigHolder<RogueSystemConfig>
{
- }
- [Serializable]
- public struct RogueSystemConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///页签显示名字 语言表ID
- /// </summary>
- public int Name;
- /// <summary>
- ///任务简报 语言表ID
- /// </summary>
- public int Desc;
- /// <summary>
- ///类型ID组 1=标准 2=战斗 3=xx 101=无序
- /// </summary>
- public int Type;
- /// <summary>
- ///难度
- /// </summary>
- public int Difficulty;
- /// <summary>
- ///解锁飞艇等级
- /// </summary>
- public int UnlockLevel;
- /// <summary>
- ///对应飞艇等级 =<数字
- /// </summary>
- public int[] Level;
- /// <summary>
- ///对应流程 RougeID
- /// </summary>
- public int[] RogueID;
- /// <summary>
- ///特殊机制 buff表中的ID
- /// </summary>
- public int[] RogueBuff;
- /// <summary>
- ///评价方式 1=获得勋章 2=剩余包裹
- /// </summary>
- public int Evaluation;
- /// <summary>
- ///评价参数 DCBAS
- /// </summary>
- public int[] EvaluationFactor;
- /// <summary>
- ///评价加成 (经验和代币增加{0}%)
- /// </summary>
- public int[] EvaluationRate;
- /// <summary>
- ///评价奖励 (抽卡表ID)
- /// </summary>
- public int[] EvaluationReward;
- /// <summary>
- ///复活次数
- /// </summary>
- public int RiviveCount;
- /// <summary>
- ///首通奖励道具(赛季用)
- /// </summary>
- public int[] PassRewardID;
- /// <summary>
- ///首通奖励数量(赛季用)
- /// </summary>
- public int[] PassRewardCount;
- /// <summary>
- ///赛季模式推荐战力 (只有显示作用)
- /// </summary>
- public int SeasonPower;
- }
- }
- // End of Auto Generated Code
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