RogueRankConfig.cs 1.2 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Roguelike.xlsx. SheetName: RogueRankConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "RogueRankConfig.json")]
  8. public partial class RogueRankConfigHolder : ConfigHolder<RogueRankConfig> {
  9. }
  10. [Serializable]
  11. public struct RogueRankConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///组ID
  19. /// </summary>
  20. public int GroupID;
  21. /// <summary>
  22. ///排行依据(item ID)
  23. /// </summary>
  24. public int RankItem;
  25. /// <summary>
  26. ///难度系数 (对应难度1;2;3;4)
  27. /// </summary>
  28. public float[] DifficultyFactor;
  29. /// <summary>
  30. ///奖励道具ID
  31. /// </summary>
  32. public int[] AwardItemID;
  33. /// <summary>
  34. ///奖励道具数量
  35. /// </summary>
  36. public int[] AwardItemCount;
  37. /// <summary>
  38. ///排名
  39. /// </summary>
  40. public int[] Rank;
  41. /// <summary>
  42. ///邮件文本
  43. /// </summary>
  44. public int RankMailDesc;
  45. /// <summary>
  46. ///发件人
  47. /// </summary>
  48. public int RankMailSender;
  49. /// <summary>
  50. ///邮件标题
  51. /// </summary>
  52. public int RankMailTitle;
  53. }
  54. }
  55. // End of Auto Generated Code