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- // Auto Generated Code By excel2json
- // Generate From Excel\Roguelike.xlsx. SheetName: RogueNodeConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "RogueNodeConfig.json")]
- public partial class RogueNodeConfigHolder : ConfigHolder<RogueNodeConfig>
{
- }
- [Serializable]
- public struct RogueNodeConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///所属模拟
- /// </summary>
- public int NodeGroup;
- /// <summary>
- ///节点顺序
- /// </summary>
- public int Order;
- /// <summary>
- ///本地图最多出现的传送门数量
- /// </summary>
- public int PortalCount;
- /// <summary>
- ///传送门类型 对应与数量对应
- /// </summary>
- public int[] PortalType;
- /// <summary>
- ///可能出现的地图池组
- /// </summary>
- public int[] RogueMap;
- /// <summary>
- ///是否循环 (用于无限地图) 0=不循环 1=循环
- /// </summary>
- public int IsCircle;
- }
- }
- // End of Auto Generated Code
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