RogueNodeConfig.cs 1.0 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Roguelike.xlsx. SheetName: RogueNodeConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "RogueNodeConfig.json")]
  8. public partial class RogueNodeConfigHolder : ConfigHolder<RogueNodeConfig> {
  9. }
  10. [Serializable]
  11. public struct RogueNodeConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///所属模拟
  19. /// </summary>
  20. public int NodeGroup;
  21. /// <summary>
  22. ///节点顺序
  23. /// </summary>
  24. public int Order;
  25. /// <summary>
  26. ///本地图最多出现的传送门数量
  27. /// </summary>
  28. public int PortalCount;
  29. /// <summary>
  30. ///传送门类型 对应与数量对应
  31. /// </summary>
  32. public int[] PortalType;
  33. /// <summary>
  34. ///可能出现的地图池组
  35. /// </summary>
  36. public int[] RogueMap;
  37. /// <summary>
  38. ///是否循环 (用于无限地图) 0=不循环 1=循环
  39. /// </summary>
  40. public int IsCircle;
  41. }
  42. }
  43. // End of Auto Generated Code