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- // Auto Generated Code By excel2json
- // Generate From Excel\Roguelike.xlsx. SheetName: RogueConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "RogueConfig.json")]
- public partial class RogueConfigHolder : ConfigHolder<RogueConfig>
{
- }
- [Serializable]
- public struct RogueConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///节点组ID
- /// </summary>
- public int NodeGroup;
- /// <summary>
- ///重复奖励分级(完成节点数量) -{0}表示之后每隔{0}个节点,增加一次奖励
- /// </summary>
- public int[] RewardNode;
- /// <summary>
- ///重复奖励内容 (每完成一个节点,增加一项奖励) 负数用于无限层,取绝对值即可
- /// </summary>
- public int[] RewardID;
- /// <summary>
- ///宝箱奖励掉落组
- /// </summary>
- public int RewardBoxID;
- /// <summary>
- ///宝箱奖励上限
- /// </summary>
- public int RewardBoxCount;
- /// <summary>
- ///推荐战力
- /// </summary>
- public long Power;
- /// <summary>
- ///怪物起始等级
- /// </summary>
- public int MonsterLevel;
- /// <summary>
- ///每个区域怪物等级增量
- /// </summary>
- public int[] AddMonterLevel;
- /// <summary>
- ///无限层怪物成长方式 1=每层提升{0}等级,直到monsterpower表中最大等级。向上取整。 2=每层提升{0}%战斗力。
- /// </summary>
- public float[] MonsterGrow;
- /// <summary>
- ///成长参数
- /// </summary>
- public float[] GrowFactor;
- /// <summary>
- ///Buff池ID 普通、精良、稀有
- /// </summary>
- public int[] BuffID;
- }
- }
- // End of Auto Generated Code
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