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- // Auto Generated Code By excel2json
- // Generate From Excel\HeroRelic.xlsx. SheetName: RelicSuitConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "RelicSuitConfig.json")]
- public partial class RelicSuitConfigHolder : ConfigHolder<RelicSuitConfig>
{
- }
- [Serializable]
- public struct RelicSuitConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///套装名称
- /// </summary>
- public int Type;
- /// <summary>
- ///套装组ID
- /// </summary>
- public int GroupID;
- /// <summary>
- ///套装代表图标(筛选等用)
- /// </summary>
- public string Icon;
- /// <summary>
- ///几件套
- /// </summary>
- public int SuitCount;
- /// <summary>
- ///套装基础效果描述
- /// </summary>
- public int desc;
- /// <summary>
- ///效果脚本
- /// </summary>
- public string ScriptName;
- /// <summary>
- ///套装效果唯一类型 1=普通 2=唯一
- /// </summary>
- public int suitEffectType;
- /// <summary>
- ///基础效果参数
- /// </summary>
- public float[] para;
- /// <summary>
- ///当被激活时,为遗物提供的额外评分加成系数 (放大100倍存储,20=20%)
- /// </summary>
- public int para2;
- }
- }
- // End of Auto Generated Code
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