RelicRandomConfig.cs 3.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroRelic.xlsx. SheetName: RelicRandomConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "RelicRandomConfig.json")]
  8. public partial class RelicRandomConfigHolder : ConfigHolder<RelicRandomConfig> {
  9. }
  10. [Serializable]
  11. public struct RelicRandomConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///品质
  19. /// </summary>
  20. public int Quality;
  21. /// <summary>
  22. ///星级
  23. /// </summary>
  24. public int star;
  25. /// <summary>
  26. ///强化等级
  27. /// </summary>
  28. public int Level;
  29. /// <summary>
  30. ///生命
  31. /// </summary>
  32. public int MainAttRange1;
  33. /// <summary>
  34. ///攻击
  35. /// </summary>
  36. public int MainAttRange2;
  37. /// <summary>
  38. ///威力
  39. /// </summary>
  40. public int MainAttRange3;
  41. /// <summary>
  42. ///防御
  43. /// </summary>
  44. public int MainAttRange4;
  45. /// <summary>
  46. ///暴击几率
  47. /// </summary>
  48. public int MainAttRange5;
  49. /// <summary>
  50. ///秒伤加成
  51. /// </summary>
  52. public int MainAttRange6;
  53. /// <summary>
  54. ///暴击伤害
  55. /// </summary>
  56. public int MainAttRange7;
  57. /// <summary>
  58. ///攻速加成
  59. /// </summary>
  60. public int MainAttRange8;
  61. /// <summary>
  62. ///生命加成
  63. /// </summary>
  64. public int MainAttRange9;
  65. /// <summary>
  66. ///防御加成
  67. /// </summary>
  68. public int MainAttRange10;
  69. /// <summary>
  70. ///跌落恢复
  71. /// </summary>
  72. public int MainAttRange11;
  73. /// <summary>
  74. ///效果抗性
  75. /// </summary>
  76. public int MainAttRange12;
  77. /// <summary>
  78. ///充能加速
  79. /// </summary>
  80. public int MainAttRange13;
  81. /// <summary>
  82. ///冷却缩减
  83. /// </summary>
  84. public int MainAttRange14;
  85. /// <summary>
  86. ///效果命中
  87. /// </summary>
  88. public int MainAttRange15;
  89. /// <summary>
  90. ///治疗加成
  91. /// </summary>
  92. public int MainAttRange16;
  93. /// <summary>
  94. ///
  95. /// </summary>
  96. public int MainBattlePower;
  97. /// <summary>
  98. ///词条评分
  99. /// </summary>
  100. public int AddPower;
  101. /// <summary>
  102. ///生命
  103. /// </summary>
  104. public int AttRange1;
  105. /// <summary>
  106. ///攻击
  107. /// </summary>
  108. public int AttRange2;
  109. /// <summary>
  110. ///威力
  111. /// </summary>
  112. public int AttRange3;
  113. /// <summary>
  114. ///防御
  115. /// </summary>
  116. public int AttRange4;
  117. /// <summary>
  118. ///暴击几率
  119. /// </summary>
  120. public int AttRange5;
  121. /// <summary>
  122. ///秒伤加成
  123. /// </summary>
  124. public int AttRange6;
  125. /// <summary>
  126. ///暴击伤害
  127. /// </summary>
  128. public int AttRange7;
  129. /// <summary>
  130. ///攻速加成
  131. /// </summary>
  132. public int AttRange8;
  133. /// <summary>
  134. ///生命加成
  135. /// </summary>
  136. public int AttRange9;
  137. /// <summary>
  138. ///防御加成
  139. /// </summary>
  140. public int AttRange10;
  141. /// <summary>
  142. ///跌落恢复
  143. /// </summary>
  144. public int AttRange11;
  145. /// <summary>
  146. ///效果抗性
  147. /// </summary>
  148. public int AttRange12;
  149. /// <summary>
  150. ///充能加速
  151. /// </summary>
  152. public int AttRange13;
  153. /// <summary>
  154. ///冷却缩减
  155. /// </summary>
  156. public int AttRange14;
  157. /// <summary>
  158. ///效果命中
  159. /// </summary>
  160. public int AttRange15;
  161. /// <summary>
  162. ///治疗加成
  163. /// </summary>
  164. public int AttRange16;
  165. }
  166. }
  167. // End of Auto Generated Code