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- // Auto Generated Code By excel2json
- // Generate From Excel\HeroRelic.xlsx. SheetName: RelicRandomConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "RelicRandomConfig.json")]
- public partial class RelicRandomConfigHolder : ConfigHolder<RelicRandomConfig>
{
- }
- [Serializable]
- public struct RelicRandomConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///品质
- /// </summary>
- public int Quality;
- /// <summary>
- ///星级
- /// </summary>
- public int star;
- /// <summary>
- ///强化等级
- /// </summary>
- public int Level;
- /// <summary>
- ///生命
- /// </summary>
- public int MainAttRange1;
- /// <summary>
- ///攻击
- /// </summary>
- public int MainAttRange2;
- /// <summary>
- ///威力
- /// </summary>
- public int MainAttRange3;
- /// <summary>
- ///防御
- /// </summary>
- public int MainAttRange4;
- /// <summary>
- ///暴击几率
- /// </summary>
- public int MainAttRange5;
- /// <summary>
- ///秒伤加成
- /// </summary>
- public int MainAttRange6;
- /// <summary>
- ///暴击伤害
- /// </summary>
- public int MainAttRange7;
- /// <summary>
- ///攻速加成
- /// </summary>
- public int MainAttRange8;
- /// <summary>
- ///生命加成
- /// </summary>
- public int MainAttRange9;
- /// <summary>
- ///防御加成
- /// </summary>
- public int MainAttRange10;
- /// <summary>
- ///跌落恢复
- /// </summary>
- public int MainAttRange11;
- /// <summary>
- ///效果抗性
- /// </summary>
- public int MainAttRange12;
- /// <summary>
- ///充能加速
- /// </summary>
- public int MainAttRange13;
- /// <summary>
- ///冷却缩减
- /// </summary>
- public int MainAttRange14;
- /// <summary>
- ///效果命中
- /// </summary>
- public int MainAttRange15;
- /// <summary>
- ///治疗加成
- /// </summary>
- public int MainAttRange16;
- /// <summary>
- ///
- /// </summary>
- public int MainBattlePower;
- /// <summary>
- ///词条评分
- /// </summary>
- public int AddPower;
- /// <summary>
- ///生命
- /// </summary>
- public int AttRange1;
- /// <summary>
- ///攻击
- /// </summary>
- public int AttRange2;
- /// <summary>
- ///威力
- /// </summary>
- public int AttRange3;
- /// <summary>
- ///防御
- /// </summary>
- public int AttRange4;
- /// <summary>
- ///暴击几率
- /// </summary>
- public int AttRange5;
- /// <summary>
- ///秒伤加成
- /// </summary>
- public int AttRange6;
- /// <summary>
- ///暴击伤害
- /// </summary>
- public int AttRange7;
- /// <summary>
- ///攻速加成
- /// </summary>
- public int AttRange8;
- /// <summary>
- ///生命加成
- /// </summary>
- public int AttRange9;
- /// <summary>
- ///防御加成
- /// </summary>
- public int AttRange10;
- /// <summary>
- ///跌落恢复
- /// </summary>
- public int AttRange11;
- /// <summary>
- ///效果抗性
- /// </summary>
- public int AttRange12;
- /// <summary>
- ///充能加速
- /// </summary>
- public int AttRange13;
- /// <summary>
- ///冷却缩减
- /// </summary>
- public int AttRange14;
- /// <summary>
- ///效果命中
- /// </summary>
- public int AttRange15;
- /// <summary>
- ///治疗加成
- /// </summary>
- public int AttRange16;
- }
- }
- // End of Auto Generated Code
|