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- // Auto Generated Code By excel2json
- // Generate From Excel\HeroRelic.xlsx. SheetName: RelicPowerConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "RelicPowerConfig.json")]
- public partial class RelicPowerConfigHolder : ConfigHolder<RelicPowerConfig>
{
- }
- [Serializable]
- public struct RelicPowerConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///下个等级ID (排序用,最高等级填-1)
- /// </summary>
- public int nextLevel;
- /// <summary>
- ///装备类型 1:部件A 2:部件B 3:部件C 4:部件D
- /// </summary>
- public int Type;
- /// <summary>
- ///星级组
- /// </summary>
- public int star;
- /// <summary>
- ///品质 1:白色 2:绿色 3:蓝色 4:紫色 5:橙色 6:红色 31.专属1档 32.专属2档 33.专属3档
- /// </summary>
- public int quality;
- /// <summary>
- ///强化等级
- /// </summary>
- public int lv;
- /// <summary>
- ///消耗代币ID 1001金币
- /// </summary>
- public int[] costItemID;
- /// <summary>
- ///消耗 代币数量
- /// </summary>
- public int[] costCount;
- /// <summary>
- ///消耗 升级经验
- /// </summary>
- public int expCost;
- /// <summary>
- ///主属性值修正 100=100% 1600=1600%
- /// </summary>
- public float AttValue1;
- /// <summary>
- ///回收价值 遗物经验
- /// </summary>
- public int exp;
- /// <summary>
- ///回收获得道具
- /// </summary>
- public int[] hsItmeID;
- /// <summary>
- ///回收获得道具数量
- /// </summary>
- public int[] hsItemNum;
- /// <summary>
- ///评分
- /// </summary>
- public int battlepower;
- /// <summary>
- ///装等
- /// </summary>
- public int Score;
- }
- }
- // End of Auto Generated Code
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