RelicPartConfig.cs 782 B

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroRelic.xlsx. SheetName: RelicPartConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "RelicPartConfig.json")]
  8. public partial class RelicPartConfigHolder : ConfigHolder<RelicPartConfig> {
  9. }
  10. [Serializable]
  11. public struct RelicPartConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///装备类型 1:部件A 2:部件B 3:部件C 4:部件D
  19. /// </summary>
  20. public int Type;
  21. /// <summary>
  22. ///控制词条类型 1主词条 2副词条
  23. /// </summary>
  24. public int EntryType;
  25. /// <summary>
  26. ///
  27. /// </summary>
  28. public int[] AttType1;
  29. }
  30. }
  31. // End of Auto Generated Code