RelicItemConfig.cs 701 B

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\RelicFactory.xlsx. SheetName: RelicItemConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "RelicItemConfig.json")]
  8. public partial class RelicItemConfigHolder : ConfigHolder<RelicItemConfig> {
  9. }
  10. [Serializable]
  11. public struct RelicItemConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID 共2位 前2位表部位 11:战靴 12:衣服 13:手套 14:头盔 后2位表套装 01~11 (和EquipmentSuitConfig ID)一致
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///装备的ItemID
  19. /// </summary>
  20. public int itemID;
  21. }
  22. }
  23. // End of Auto Generated Code