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- // Auto Generated Code By excel2json
- // Generate From Excel\RelicFactory.xlsx. SheetName: RelicFactoryConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "RelicFactoryConfig.json")]
- public partial class RelicFactoryConfigHolder : ConfigHolder<RelicFactoryConfig>
{
- }
- [Serializable]
- public struct RelicFactoryConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///装备类型 1.普通装备 2.套装装备
- /// </summary>
- public int eType;
- /// <summary>
- ///物品ID 1. 固定 2. 随机
- /// </summary>
- public int itemTyp;
- /// <summary>
- ///固定填itemID 随机填DropID
- /// </summary>
- public int itemValue;
- /// <summary>
- ///星级 1.固定 2.随机
- /// </summary>
- public int starTyp;
- /// <summary>
- ///星级值
- /// </summary>
- public int starValue;
- /// <summary>
- ///品质 1.固定 2.随机
- /// </summary>
- public int qualityTyp;
- /// <summary>
- ///品质 1:白色 2:绿色 3:蓝色 4:紫色 5:橙色 6:金色 7.扭曲
- /// </summary>
- public int qualityValue;
- /// <summary>
- ///装备效果 1.固定 2.随机
- /// </summary>
- public int effectTyp;
- /// <summary>
- ///职业加层 阵营加层
- /// </summary>
- public int effectValue;
- /// <summary>
- ///指定powerId 使用时,需保证: 1. 星级、品质、部位,固定 2. 本id在powerId中的星级、品质、部位能对上 3.否则可能出现异常
- /// </summary>
- public int specifyPowerId;
- }
- }
- // End of Auto Generated Code
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