RelicFactoryConfig.cs 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\RelicFactory.xlsx. SheetName: RelicFactoryConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "RelicFactoryConfig.json")]
  8. public partial class RelicFactoryConfigHolder : ConfigHolder<RelicFactoryConfig> {
  9. }
  10. [Serializable]
  11. public struct RelicFactoryConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///装备类型 1.普通装备 2.套装装备
  19. /// </summary>
  20. public int eType;
  21. /// <summary>
  22. ///物品ID 1. 固定 2. 随机
  23. /// </summary>
  24. public int itemTyp;
  25. /// <summary>
  26. ///固定填itemID 随机填DropID
  27. /// </summary>
  28. public int itemValue;
  29. /// <summary>
  30. ///星级 1.固定 2.随机
  31. /// </summary>
  32. public int starTyp;
  33. /// <summary>
  34. ///星级值
  35. /// </summary>
  36. public int starValue;
  37. /// <summary>
  38. ///品质 1.固定 2.随机
  39. /// </summary>
  40. public int qualityTyp;
  41. /// <summary>
  42. ///品质 1:白色 2:绿色 3:蓝色 4:紫色 5:橙色 6:金色 7.扭曲
  43. /// </summary>
  44. public int qualityValue;
  45. /// <summary>
  46. ///装备效果 1.固定 2.随机
  47. /// </summary>
  48. public int effectTyp;
  49. /// <summary>
  50. ///职业加层 阵营加层
  51. /// </summary>
  52. public int effectValue;
  53. /// <summary>
  54. ///指定powerId 使用时,需保证: 1. 星级、品质、部位,固定 2. 本id在powerId中的星级、品质、部位能对上 3.否则可能出现异常
  55. /// </summary>
  56. public int specifyPowerId;
  57. }
  58. }
  59. // End of Auto Generated Code