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- // Auto Generated Code By excel2json
- // Generate From Excel\HeroRelic.xlsx. SheetName: RelicEffectConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "RelicEffectConfig.json")]
- public partial class RelicEffectConfigHolder : ConfigHolder<RelicEffectConfig>
{
- }
- [Serializable]
- public struct RelicEffectConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///1.盾 2.剑 3.弓4.辅 5.皇室军 6.拾荒者 7.异旅人 8.密教士 9.暗 10.光 11.指定英雄
- /// </summary>
- public int eftTJ;
- /// <summary>
- ///19装备的第一个基础属性 如果eftTJ=11,则填heroModelID
- /// </summary>
- public int eftType;
- /// <summary>
- ///种族职业亲和度 1000代表100%
- /// </summary>
- public int eftValue;
- /// <summary>
- ///种族职业亲和度(max) 仅扭曲装使用 (非扭曲不读这个字段)
- /// </summary>
- public int eftValue2;
- /// <summary>
- ///文本描述
- /// </summary>
- public int AttLab;
- }
- }
- // End of Auto Generated Code
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