QualifyingBattleRandomConfig.cs 1.6 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\ChallengeWarriorTrials.xlsx. SheetName: QualifyingBattleRandomConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "QualifyingBattleRandomConfig.json")]
  8. public partial class QualifyingBattleRandomConfigHolder : ConfigHolder<QualifyingBattleRandomConfig> {
  9. }
  10. [Serializable]
  11. public struct QualifyingBattleRandomConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///组
  19. /// </summary>
  20. public int groupID;
  21. /// <summary>
  22. ///1星battleID
  23. /// </summary>
  24. public int starBattleID1;
  25. /// <summary>
  26. ///对应2星battleID
  27. /// </summary>
  28. public int starBattleID2;
  29. /// <summary>
  30. ///对应2星全局BUFFID
  31. /// </summary>
  32. public int[] starBUFFID2;
  33. /// <summary>
  34. ///2星效果描述
  35. /// </summary>
  36. public int starDes2;
  37. /// <summary>
  38. ///3星battleID
  39. /// </summary>
  40. public int starBattleID3;
  41. /// <summary>
  42. ///对应3星全局BUFF/SkillID
  43. /// </summary>
  44. public int[] starBUFFID3;
  45. /// <summary>
  46. ///3星效果描述
  47. /// </summary>
  48. public int starDes3;
  49. /// <summary>
  50. ///展示形象的怪物ID(最多3个) modelID
  51. /// </summary>
  52. public int[] DisplayingMonster;
  53. /// <summary>
  54. ///形象缩放比例 100=100%比例缩放 50=50%比例缩放
  55. /// </summary>
  56. public int[] DisplayingMonsterSize;
  57. /// <summary>
  58. ///展示头像的怪物ID ModelID
  59. /// </summary>
  60. public int[] PrivewMonsterIDs;
  61. }
  62. }
  63. // End of Auto Generated Code