1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- // Auto Generated Code By excel2json
- // Generate From Excel\ChallengeWarriorTrials.xlsx. SheetName: QualifyingBattleRandomConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "QualifyingBattleRandomConfig.json")]
- public partial class QualifyingBattleRandomConfigHolder : ConfigHolder<QualifyingBattleRandomConfig>
{
- }
- [Serializable]
- public struct QualifyingBattleRandomConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///组
- /// </summary>
- public int groupID;
- /// <summary>
- ///1星battleID
- /// </summary>
- public int starBattleID1;
- /// <summary>
- ///对应2星battleID
- /// </summary>
- public int starBattleID2;
- /// <summary>
- ///对应2星全局BUFFID
- /// </summary>
- public int[] starBUFFID2;
- /// <summary>
- ///2星效果描述
- /// </summary>
- public int starDes2;
- /// <summary>
- ///3星battleID
- /// </summary>
- public int starBattleID3;
- /// <summary>
- ///对应3星全局BUFF/SkillID
- /// </summary>
- public int[] starBUFFID3;
- /// <summary>
- ///3星效果描述
- /// </summary>
- public int starDes3;
- /// <summary>
- ///展示形象的怪物ID(最多3个) modelID
- /// </summary>
- public int[] DisplayingMonster;
- /// <summary>
- ///形象缩放比例 100=100%比例缩放 50=50%比例缩放
- /// </summary>
- public int[] DisplayingMonsterSize;
- /// <summary>
- ///展示头像的怪物ID ModelID
- /// </summary>
- public int[] PrivewMonsterIDs;
- }
- }
- // End of Auto Generated Code
|