PrayBuffConfig.cs 1.4 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Guild.xlsx. SheetName: PrayBuffConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "PrayBuffConfig.json")]
  8. public partial class PrayBuffConfigHolder : ConfigHolder<PrayBuffConfig> {
  9. }
  10. [Serializable]
  11. public struct PrayBuffConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///buff类型: 0:解锁固定功能 1:提高挂机宝箱收益(百分比) 2:挂机宝箱概率产出英雄魂能(tower表)
  19. /// </summary>
  20. public int type;
  21. /// <summary>
  22. ///解锁需要的神ID
  23. /// </summary>
  24. public int unlockGodId;
  25. /// <summary>
  26. ///解锁需要的神等级
  27. /// </summary>
  28. public int unlockGodLv;
  29. /// <summary>
  30. ///购买花费祈祷币
  31. /// </summary>
  32. public int costPrayCoin;
  33. /// <summary>
  34. ///持续时间,单位:分钟
  35. /// </summary>
  36. public int timeMin;
  37. /// <summary>
  38. ///参数1 (1000表示100%)
  39. /// </summary>
  40. public int[] param1;
  41. /// <summary>
  42. ///名称
  43. /// </summary>
  44. public int name;
  45. /// <summary>
  46. ///描述
  47. /// </summary>
  48. public int des;
  49. /// <summary>
  50. ///icon
  51. /// </summary>
  52. public string icon;
  53. /// <summary>
  54. ///描述
  55. /// </summary>
  56. public int nameLong;
  57. }
  58. }
  59. // End of Auto Generated Code