PowerSuppressConfig.cs 1.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\PowerSuppress.xlsx. SheetName: PowerSuppressConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "PowerSuppressConfig.json")]
  8. public partial class PowerSuppressConfigHolder : ConfigHolder<PowerSuppressConfig> {
  9. }
  10. [Serializable]
  11. public struct PowerSuppressConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID 同时代表双方战力比例P值=敌方总评分/己方总评分-1,放大100倍存储,如20=20% 当实际值比P小,取表里最小值,当实际值比P大,取表里最大值
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///pve时,己方攻击敌人,最终伤害衰减(独立乘区) 50=50%
  19. /// </summary>
  20. public int HarmReducePVE;
  21. /// <summary>
  22. ///PVE时,敌人攻击玩家,最终伤害提升(独立乘区) 50=50%
  23. /// </summary>
  24. public int HarmAddPVE;
  25. /// <summary>
  26. ///pve时,己方攻击敌人,所有次级属性衰减比例(不包含自带默认值,例如基础命中,基础暴击) 50=50%
  27. /// </summary>
  28. public int SubAttrReducePVE;
  29. /// <summary>
  30. ///PVE时,是否显示战力压制标志 0:不显示 1:显示
  31. /// </summary>
  32. public int isShowSupressPVE;
  33. }
  34. }
  35. // End of Auto Generated Code