PlayerLevelConfig.cs 1.2 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\PlayerLevel.xlsx. SheetName: PlayerLevelConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "PlayerLevelConfig.json")]
  8. public partial class PlayerLevelConfigHolder : ConfigHolder<PlayerLevelConfig> {
  9. }
  10. [Serializable]
  11. public struct PlayerLevelConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///序列
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///飞艇等级
  19. /// </summary>
  20. public int Level;
  21. /// <summary>
  22. ///升到下一级所需经验 -1为最大等级
  23. /// </summary>
  24. public int NeedExp;
  25. /// <summary>
  26. ///升到该等级所需最小服务器开服天数
  27. /// </summary>
  28. public int ServerOpenDaysMin;
  29. /// <summary>
  30. ///本级解锁
  31. /// </summary>
  32. public int[] UnlockLanguageID;
  33. /// <summary>
  34. ///等级奖励ID
  35. /// </summary>
  36. public int AwardID;
  37. /// <summary>
  38. ///最近的需要预告的等级
  39. /// </summary>
  40. public int NextAdsLevel;
  41. /// <summary>
  42. ///最近需要预告的内容
  43. /// </summary>
  44. public int NextAdsLanguageID;
  45. }
  46. }
  47. // End of Auto Generated Code