PlayerLevelAwardConfig.cs 1.1 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\PlayerLevel.xlsx. SheetName: PlayerLevelAwardConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "PlayerLevelAwardConfig.json")]
  8. public partial class PlayerLevelAwardConfigHolder : ConfigHolder<PlayerLevelAwardConfig> {
  9. }
  10. [Serializable]
  11. public struct PlayerLevelAwardConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///序列
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///邮件(mail表ID)
  19. /// </summary>
  20. public int mailID;
  21. /// <summary>
  22. ///邮件标题,支持语言表ID
  23. /// </summary>
  24. public string mailTitle;
  25. /// <summary>
  26. ///邮件内容,支持语言表ID
  27. /// </summary>
  28. public string mailContent;
  29. /// <summary>
  30. ///发送者名,支持语言表ID
  31. /// </summary>
  32. public string sendName;
  33. /// <summary>
  34. ///奖励道具ID
  35. /// </summary>
  36. public int[] awardItemIDs;
  37. /// <summary>
  38. ///奖励道具数量
  39. /// </summary>
  40. public int[] awardItemCnt;
  41. }
  42. }
  43. // End of Auto Generated Code