NewPlayerTaskConfig.cs 1.1 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\BasicTask.xlsx. SheetName: NewPlayerTaskConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "NewPlayerTaskConfig.json")]
  8. public partial class NewPlayerTaskConfigHolder : ConfigHolder<NewPlayerTaskConfig> {
  9. }
  10. [Serializable]
  11. public struct NewPlayerTaskConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///第几套任务 1=新手任务1-7 2=新手任务8-14
  19. /// </summary>
  20. public int Order;
  21. /// <summary>
  22. ///第几节 (每天1节)
  23. /// </summary>
  24. public int Section;
  25. /// <summary>
  26. ///第几页
  27. /// </summary>
  28. public int Page;
  29. /// <summary>
  30. ///本页任务
  31. /// </summary>
  32. public int[] Tasks;
  33. /// <summary>
  34. ///积分道具ID
  35. /// </summary>
  36. public int ScoreItem;
  37. /// <summary>
  38. ///积分节点 第一套新手任务每页只能4个奖励节点
  39. /// </summary>
  40. public int[] KeyScore;
  41. /// <summary>
  42. ///积分奖励 (填奖励页ID)
  43. /// </summary>
  44. public int[] keyAward;
  45. }
  46. }
  47. // End of Auto Generated Code