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- // Auto Generated Code By excel2json
- // Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "MonsterPowerUpConfig.json")]
- public partial class MonsterPowerUpConfigHolder : ConfigHolder<MonsterPowerUpConfig>
{
- }
- [Serializable]
- public struct MonsterPowerUpConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///怪物等级
- /// </summary>
- public int MonsterLevel;
- /// <summary>
- ///生命倍率
- /// </summary>
- public float HPFactor;
- /// <summary>
- ///攻击力倍率
- /// </summary>
- public float ATKFactor;
- /// <summary>
- ///防御倍率
- /// </summary>
- public float DEFFactor;
- /// <summary>
- ///护盾倍率
- /// </summary>
- public int Shield;
- /// <summary>
- ///护盾恢复时间
- /// </summary>
- public float ShieldTime;
- /// <summary>
- ///攻速倍率
- /// </summary>
- public float SpeedFactor;
- /// <summary>
- ///K值
- /// </summary>
- public float KFactor;
- /// <summary>
- ///暴击几率倍率
- /// </summary>
- public float CricFactor;
- /// <summary>
- ///暴击伤害倍率
- /// </summary>
- public float CritEfficiencyFactor;
- /// <summary>
- ///效果命中倍率
- /// </summary>
- public float EffcetHitFactor;
- /// <summary>
- ///效果抵抗倍率
- /// </summary>
- public float EffectResFactor;
- /// <summary>
- ///怪物队伍评分
- /// </summary>
- public int Score;
- }
- }
- // End of Auto Generated Code
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