MonsterPowerUpConfig.cs 1.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "MonsterPowerUpConfig.json")]
  8. public partial class MonsterPowerUpConfigHolder : ConfigHolder<MonsterPowerUpConfig> {
  9. }
  10. [Serializable]
  11. public struct MonsterPowerUpConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///怪物等级
  19. /// </summary>
  20. public int MonsterLevel;
  21. /// <summary>
  22. ///生命倍率
  23. /// </summary>
  24. public float HPFactor;
  25. /// <summary>
  26. ///攻击力倍率
  27. /// </summary>
  28. public float ATKFactor;
  29. /// <summary>
  30. ///防御倍率
  31. /// </summary>
  32. public float DEFFactor;
  33. /// <summary>
  34. ///护盾倍率
  35. /// </summary>
  36. public int Shield;
  37. /// <summary>
  38. ///护盾恢复时间
  39. /// </summary>
  40. public float ShieldTime;
  41. /// <summary>
  42. ///攻速倍率
  43. /// </summary>
  44. public float SpeedFactor;
  45. /// <summary>
  46. ///K值
  47. /// </summary>
  48. public float KFactor;
  49. /// <summary>
  50. ///暴击几率倍率
  51. /// </summary>
  52. public float CricFactor;
  53. /// <summary>
  54. ///暴击伤害倍率
  55. /// </summary>
  56. public float CritEfficiencyFactor;
  57. /// <summary>
  58. ///效果命中倍率
  59. /// </summary>
  60. public float EffcetHitFactor;
  61. /// <summary>
  62. ///效果抵抗倍率
  63. /// </summary>
  64. public float EffectResFactor;
  65. /// <summary>
  66. ///怪物队伍评分
  67. /// </summary>
  68. public int Score;
  69. }
  70. }
  71. // End of Auto Generated Code