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- // Auto Generated Code By excel2json
- // Generate From Excel\Map.xlsx. SheetName: MapConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "MapConfig.json")]
- public partial class MapConfigHolder : ConfigHolder<MapConfig>
{
- }
- [Serializable]
- public struct MapConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///场景名
- /// </summary>
- public string prefabName;
- /// <summary>
- ///小地图资源名
- /// </summary>
- public string miniMapName;
- /// <summary>
- ///Data文件ID (藏宝图的话,同一个地形图的某个玩法任务下的,不同难度DATA文件也都各占一行)
- /// </summary>
- public int DataFiles;
- /// <summary>
- ///这个是用于配置对应关卡的GUID前缀,目的是保证每一个地图中的guid是有迹可循的 并且只能有4位数,不能重复。 上线后不能更改!!!
- /// </summary>
- public int prefix;
- /// <summary>
- ///主线关卡/藏宝图区域/资源本ID
- /// </summary>
- public int LevelID;
- /// <summary>
- ///主线关卡中的任务(所有任务都要填,包括后面接的,用来判断星星的,以及做关卡外任务预览)
- /// </summary>
- public int[] LevelTask;
- /// <summary>
- ///藏宝图的玩法类型 1=狩猎 2=考古挖掘
- /// </summary>
- public int TreasureType;
- /// <summary>
- ///通关时显示的编号
- /// </summary>
- public int FinishShowNum;
- /// <summary>
- ///进入地图时显示的关卡编号 (任务列表上也显示这个)
- /// </summary>
- public int FirstTip1;
- /// <summary>
- ///进入地图时显示的关卡名 (任务列表上也显示这个)
- /// </summary>
- public int FirstTip2;
- /// <summary>
- ///进入地图时显示的任务和剧情提醒
- /// </summary>
- public int FirstTip3;
- /// <summary>
- ///明暗状态: 0=无状态 1=亮 2=暗
- /// </summary>
- public int Light;
- }
- }
- // End of Auto Generated Code
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