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- // Auto Generated Code By excel2json
- // Generate From Excel\Levelbattle.xlsx. SheetName: LevelbattleConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "LevelbattleConfig.json")]
- public partial class LevelbattleConfigHolder : ConfigHolder<LevelbattleConfig>
{
- }
- [Serializable]
- public struct LevelbattleConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///战斗组ID
- /// </summary>
- public int ID;
- /// <summary>
- ///战斗场景
- /// </summary>
- public string battleGround;
- /// <summary>
- ///包含的组ID (就是第二页的ID)
- /// </summary>
- public int[] Group;
- /// <summary>
- ///奖励随机掉落组
- /// </summary>
- public int[] awardDrop;
- /// <summary>
- ///奖励道具类型
- /// </summary>
- public int[] awardItem;
- /// <summary>
- ///奖励道具数量
- /// </summary>
- public int[] awardItemNum;
- /// <summary>
- ///1.一次性奖励 2.循环奖励
- /// </summary>
- public int awardType;
- /// <summary>
- ///战后是否显示按钮等 (六边形地图中的战斗都填1,无论战斗失败影不影响关卡失败。纯战斗地图中的战斗填0)
- /// </summary>
- public int isShow;
- /// <summary>
- ///开场初始能量 %
- /// </summary>
- public int startEnergy;
- /// <summary>
- ///开场初始神器能量%
- /// </summary>
- public int startGoldenRelicEnergy;
- /// <summary>
- ///用时
- /// </summary>
- public float combatTime;
- /// <summary>
- ///玩法类型 1.正常 2.追逐 3.站桩 4.保卫水晶 5.至少完成x波 (406260) 6.至少坚持x秒 (406261)
- /// </summary>
- public int combatType;
- /// <summary>
- ///胜利条件描述 语言表ID
- /// </summary>
- public int victoryConditionDes;
- /// <summary>
- ///全局BUFF
- /// </summary>
- public int[] GlobalBuff;
- /// <summary>
- ///0,忽略词缀特效 1,使用词缀特效
- /// </summary>
- public int isUseSpecialEffect;
- /// <summary>
- ///怪物战斗组评分(实际)
- /// </summary>
- public int MonsterGroupTruePower;
- /// <summary>
- ///怪物战斗组评分(表现)
- /// </summary>
- public int MonsterGroupPower;
- /// <summary>
- ///击杀目标怪物ID
- /// </summary>
- public int[] koMonster;
- /// <summary>
- ///出现新怪物的文本
- /// </summary>
- public string[] MonsterTips;
- /// <summary>
- ///出现新怪物时,增加引导页签。<100是skill ID,>100是MonsterModel ID
- /// </summary>
- public string[] NewMonster;
- /// <summary>
- ///是否开启验证
- /// </summary>
- public int EnableVerifcation;
- /// <summary>
- ///胜利条件参数
- /// </summary>
- public int combatTypeValue;
- /// <summary>
- ///战斗开始怪物放技能充能%
- /// </summary>
- public float MonsterStartCd;
- /// <summary>
- ///开局怪的组ID,配置一开始的场景怪物,不受波数影响
- /// </summary>
- public int[] openMonster;
- /// <summary>
- ///每组间隔 (指上一组被击杀,几秒后出下一组怪)
- /// </summary>
- public float gapTimeGroup;
- }
- }
- // End of Auto Generated Code
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