LevelTaskConfig.cs 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\TaskLevel.xlsx. SheetName: LevelTaskConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "LevelTaskConfig.json")]
  8. public partial class LevelTaskConfigHolder : ConfigHolder<LevelTaskConfig> {
  9. }
  10. [Serializable]
  11. public struct LevelTaskConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///关卡任务ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///下属的任务组
  19. /// </summary>
  20. public int[] TaskGroups;
  21. /// <summary>
  22. ///是不是主线任务
  23. /// </summary>
  24. public int isMain;
  25. /// <summary>
  26. ///是否初始就有 (进关卡前就能看到的填1,后面接的填0)
  27. /// </summary>
  28. public int isBeginning;
  29. /// <summary>
  30. ///任务名 (每一步的标题也读这个)
  31. /// </summary>
  32. public int taskName;
  33. /// <summary>
  34. ///整个任务的描述
  35. /// </summary>
  36. public int taskMessage;
  37. /// <summary>
  38. ///奖励道具类型
  39. /// </summary>
  40. public int[] awardItem;
  41. /// <summary>
  42. ///奖励道具数量
  43. /// </summary>
  44. public int[] awardItemNum;
  45. }
  46. }
  47. // End of Auto Generated Code