InitialPlayerConfig.cs 1.1 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\InitialPlayer.xlsx. SheetName: InitialPlayerConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "InitialPlayerConfig.json")]
  8. public partial class InitialPlayerConfigHolder : ConfigHolder<InitialPlayerConfig> {
  9. }
  10. [Serializable]
  11. public struct InitialPlayerConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///道具id
  19. /// </summary>
  20. public int[] itemId;
  21. /// <summary>
  22. ///道具数量
  23. /// </summary>
  24. public int[] itemAmount;
  25. /// <summary>
  26. ///主线第一关的ID
  27. /// </summary>
  28. public int[] mainStageId;
  29. /// <summary>
  30. ///图纸配方ID
  31. /// </summary>
  32. public int[] forulaID;
  33. /// <summary>
  34. ///遗物道具ID
  35. /// </summary>
  36. public int[] relicItem;
  37. /// <summary>
  38. ///主线藏宝图
  39. /// </summary>
  40. public int[] TreasureMap;
  41. /// <summary>
  42. ///起始英雄
  43. /// </summary>
  44. public int[] StartHero;
  45. }
  46. }
  47. // End of Auto Generated Code