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- // Auto Generated Code By excel2json
- // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "HeroModelConfig.json")]
- public partial class HeroModelConfigHolder : ConfigHolder<HeroModelConfig>
{
- }
- [Serializable]
- public struct HeroModelConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///modelID
- /// </summary>
- public int ID;
- /// <summary>
- ///1火 2冰 3雷
- /// </summary>
- public int HeroType;
- /// <summary>
- ///神器组ID
- /// </summary>
- public int HeroDetailType;
- /// <summary>
- ///是否为boss
- /// </summary>
- public int isBoss;
- /// <summary>
- ///名字语言表ID
- /// </summary>
- public int HeroNameID;
- /// <summary>
- ///称号语言表ID
- /// </summary>
- public int HeroTitleID;
- /// <summary>
- ///台词语言表ID
- /// </summary>
- public int HeroLinesID;
- /// <summary>
- ///性别 1=男性 2=女性 3=其他
- /// </summary>
- public int Gender;
- /// <summary>
- ///英雄稀有度 1=R 2=SR 3=SSR
- /// </summary>
- public int Quality;
- /// <summary>
- ///质量 默认100
- /// </summary>
- public int mass;
- /// <summary>
- ///定位 1=肉盾 2=输出 3=治疗 4=辅助
- /// </summary>
- public int DutyType;
- /// <summary>
- ///攻击形态 1=近战 2=抛射 4=坠落 8=平射
- /// </summary>
- public int AttackMode;
- /// <summary>
- ///伤害类型 1=普通 2=爆破 4=穿透
- /// </summary>
- public int DamageType;
- /// <summary>
- ///武器类型 1=短柄 2=长柄 3=盾牌 4=圣物 5=法器 6=弓箭 7=枪炮
- /// </summary>
- public int WeaponType;
- /// <summary>
- ///默认武器Id
- /// </summary>
- public int DefaultWeaponId;
- /// <summary>
- ///大招id
- /// </summary>
- public int SpaceSkillID;
- /// <summary>
- ///英雄携带技能的GroupId
- /// </summary>
- public int[] SkillIDs;
- /// <summary>
- ///英雄携带的探索悬赏技能ID
- /// </summary>
- public int[] ExploreSkillID;
- /// <summary>
- ///英雄携带的打工技能ID
- /// </summary>
- public int[] WorkSkillID;
- /// <summary>
- ///默认装备ID 按照头盔、衣服和护腕顺序填满3个值
- /// </summary>
- public int[] DefaultEquipId;
- /// <summary>
- ///随身装备套装效果ID 只能加次级属性
- /// </summary>
- public int[] DefaultEquipSuit;
- /// <summary>
- ///随身装备套装效果值
- /// </summary>
- public float[] DefaultEquipSuitValue;
- /// <summary>
- ///模型名字
- /// </summary>
- public string HeroModelName;
- /// <summary>
- ///英雄UI Icon名字
- /// </summary>
- public string HeroUIIconName;
- /// <summary>
- ///英雄立绘名字
- /// </summary>
- public string LiHuiName;
- /// <summary>
- ///英雄体积半径
- /// </summary>
- public float Radius;
- /// <summary>
- ///对应碎片ID
- /// </summary>
- public int HeroShardID;
- /// <summary>
- ///最低级专属遗物ID
- /// </summary>
- public int[] WeaponIDs;
- /// <summary>
- ///修正攻击
- /// </summary>
- public long Attack;
- /// <summary>
- ///修正生命
- /// </summary>
- public long HP;
- /// <summary>
- ///修生防御
- /// </summary>
- public long DEF;
- /// <summary>
- ///移动速度
- /// </summary>
- public float MoveSpeed;
- /// <summary>
- ///暴击率%
- /// </summary>
- public float Crit;
- /// <summary>
- ///暴击伤害%
- /// </summary>
- public float CritEfficiency;
- /// <summary>
- ///技能充能速度
- /// </summary>
- public float SkillChargeSpeed;
- /// <summary>
- ///护盾值
- /// </summary>
- public int Shield;
- /// <summary>
- ///护盾恢复时间(秒)
- /// </summary>
- public float ShieldTime;
- /// <summary>
- ///英雄背景故事描述语言表ID
- /// </summary>
- public int Describe;
- /// <summary>
- ///分解(溢出)转化的道具ID
- /// </summary>
- public int[] hsItemID;
- /// <summary>
- ///转化道具数量
- /// </summary>
- public int[] hsItemNum;
- }
- }
- // End of Auto Generated Code
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