HeroModelConfig.cs 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroModelConfig.json")]
  8. public partial class HeroModelConfigHolder : ConfigHolder<HeroModelConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroModelConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///modelID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///1火 2冰 3雷
  19. /// </summary>
  20. public int HeroType;
  21. /// <summary>
  22. ///神器组ID
  23. /// </summary>
  24. public int HeroDetailType;
  25. /// <summary>
  26. ///是否为boss
  27. /// </summary>
  28. public int isBoss;
  29. /// <summary>
  30. ///名字语言表ID
  31. /// </summary>
  32. public int HeroNameID;
  33. /// <summary>
  34. ///称号语言表ID
  35. /// </summary>
  36. public int HeroTitleID;
  37. /// <summary>
  38. ///台词语言表ID
  39. /// </summary>
  40. public int HeroLinesID;
  41. /// <summary>
  42. ///性别 1=男性 2=女性 3=其他
  43. /// </summary>
  44. public int Gender;
  45. /// <summary>
  46. ///英雄稀有度 1=R 2=SR 3=SSR
  47. /// </summary>
  48. public int Quality;
  49. /// <summary>
  50. ///质量 默认100
  51. /// </summary>
  52. public int mass;
  53. /// <summary>
  54. ///定位 1=肉盾 2=输出 3=治疗 4=辅助
  55. /// </summary>
  56. public int DutyType;
  57. /// <summary>
  58. ///攻击形态 1=近战 2=抛射 4=坠落 8=平射
  59. /// </summary>
  60. public int AttackMode;
  61. /// <summary>
  62. ///伤害类型 1=普通 2=爆破 4=穿透
  63. /// </summary>
  64. public int DamageType;
  65. /// <summary>
  66. ///武器类型 1=短柄 2=长柄 3=盾牌 4=圣物 5=法器 6=弓箭 7=枪炮
  67. /// </summary>
  68. public int WeaponType;
  69. /// <summary>
  70. ///默认武器Id
  71. /// </summary>
  72. public int DefaultWeaponId;
  73. /// <summary>
  74. ///大招id
  75. /// </summary>
  76. public int SpaceSkillID;
  77. /// <summary>
  78. ///英雄携带技能的GroupId
  79. /// </summary>
  80. public int[] SkillIDs;
  81. /// <summary>
  82. ///英雄携带的探索悬赏技能ID
  83. /// </summary>
  84. public int[] ExploreSkillID;
  85. /// <summary>
  86. ///英雄携带的打工技能ID
  87. /// </summary>
  88. public int[] WorkSkillID;
  89. /// <summary>
  90. ///默认装备ID 按照头盔、衣服和护腕顺序填满3个值
  91. /// </summary>
  92. public int[] DefaultEquipId;
  93. /// <summary>
  94. ///随身装备套装效果ID 只能加次级属性
  95. /// </summary>
  96. public int[] DefaultEquipSuit;
  97. /// <summary>
  98. ///随身装备套装效果值
  99. /// </summary>
  100. public float[] DefaultEquipSuitValue;
  101. /// <summary>
  102. ///模型名字
  103. /// </summary>
  104. public string HeroModelName;
  105. /// <summary>
  106. ///英雄UI Icon名字
  107. /// </summary>
  108. public string HeroUIIconName;
  109. /// <summary>
  110. ///英雄立绘名字
  111. /// </summary>
  112. public string LiHuiName;
  113. /// <summary>
  114. ///英雄体积半径
  115. /// </summary>
  116. public float Radius;
  117. /// <summary>
  118. ///对应碎片ID
  119. /// </summary>
  120. public int HeroShardID;
  121. /// <summary>
  122. ///最低级专属遗物ID
  123. /// </summary>
  124. public int[] WeaponIDs;
  125. /// <summary>
  126. ///修正攻击
  127. /// </summary>
  128. public long Attack;
  129. /// <summary>
  130. ///修正生命
  131. /// </summary>
  132. public long HP;
  133. /// <summary>
  134. ///修生防御
  135. /// </summary>
  136. public long DEF;
  137. /// <summary>
  138. ///移动速度
  139. /// </summary>
  140. public float MoveSpeed;
  141. /// <summary>
  142. ///暴击率%
  143. /// </summary>
  144. public float Crit;
  145. /// <summary>
  146. ///暴击伤害%
  147. /// </summary>
  148. public float CritEfficiency;
  149. /// <summary>
  150. ///技能充能速度
  151. /// </summary>
  152. public float SkillChargeSpeed;
  153. /// <summary>
  154. ///护盾值
  155. /// </summary>
  156. public int Shield;
  157. /// <summary>
  158. ///护盾恢复时间(秒)
  159. /// </summary>
  160. public float ShieldTime;
  161. /// <summary>
  162. ///英雄背景故事描述语言表ID
  163. /// </summary>
  164. public int Describe;
  165. /// <summary>
  166. ///分解(溢出)转化的道具ID
  167. /// </summary>
  168. public int[] hsItemID;
  169. /// <summary>
  170. ///转化道具数量
  171. /// </summary>
  172. public int[] hsItemNum;
  173. }
  174. }
  175. // End of Auto Generated Code