HeroGemRuneConfig.cs 1.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroGemRune.xlsx. SheetName: HeroGemRuneConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroGemRuneConfig.json")]
  8. public partial class HeroGemRuneConfigHolder : ConfigHolder<HeroGemRuneConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroGemRuneConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///符文名称 语言表ID
  19. /// </summary>
  20. public int Name;
  21. /// <summary>
  22. ///符文Icon名称
  23. /// </summary>
  24. public string Icon;
  25. /// <summary>
  26. ///符文等级
  27. /// </summary>
  28. public int Level;
  29. /// <summary>
  30. ///解锁所需飞艇等级
  31. /// </summary>
  32. public int UnlockLevel;
  33. /// <summary>
  34. ///效果ID
  35. /// </summary>
  36. public int SkillID;
  37. /// <summary>
  38. ///效果参数 50=50%
  39. /// </summary>
  40. public int[] Skillpara;
  41. /// <summary>
  42. ///效果描述语言表ID
  43. /// </summary>
  44. public int SkillLanguageID;
  45. /// <summary>
  46. ///升级所需材料ID
  47. /// </summary>
  48. public int[] LevelupItemID;
  49. /// <summary>
  50. ///升级所需材料数量
  51. /// </summary>
  52. public int[] LevelupItemCost;
  53. /// <summary>
  54. ///下一级ID -1为满级
  55. /// </summary>
  56. public int NextID;
  57. }
  58. }
  59. // End of Auto Generated Code