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- // Auto Generated Code By excel2json
- // Generate From Excel\HeroGem.xlsx. SheetName: HeroGemConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "HeroGemConfig.json")]
- public partial class HeroGemConfigHolder : ConfigHolder<HeroGemConfig>
{
- }
- [Serializable]
- public struct HeroGemConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///对应物品ID
- /// </summary>
- public int ItemID;
- /// <summary>
- ///秘石名称 语言表ID
- /// </summary>
- public int Name;
- /// <summary>
- ///秘石Icon名称
- /// </summary>
- public string Icon;
- /// <summary>
- ///秘石等级
- /// </summary>
- public int Level;
- /// <summary>
- ///秘石类型 1.火 2.冰 3.雷
- /// </summary>
- public int Type;
- /// <summary>
- ///特效ID
- /// </summary>
- public int SuitID;
- /// <summary>
- ///技能掉落组1 多个时按权重随机
- /// </summary>
- public int[] SkillGroupID1;
- /// <summary>
- ///技能掉落组2 多个时按权重随机
- /// </summary>
- public int[] SkillGroupID2;
- /// <summary>
- ///技能掉落组3 多个时按权重随机
- /// </summary>
- public int[] SkillGroupID3;
- /// <summary>
- ///2技能跟1技能同英雄的概率 3技能跟1技能同英雄的概率 20=20%
- /// </summary>
- public int[] BingoRate;
- /// <summary>
- ///指定订制的类型 1指定英雄 2指定技能ID
- /// </summary>
- public int[] GivenType;
- /// <summary>
- ///定制的英雄or技能ID
- /// </summary>
- public int[] GivenID;
- /// <summary>
- ///回收获得的道具
- /// </summary>
- public int[] hsItemIDs;
- /// <summary>
- ///回收获得的道具数量
- /// </summary>
- public int[] hsItemCounts;
- /// <summary>
- ///附加属性效果参数 百分比属性 50=50%
- /// </summary>
- public int MainAttrpara;
- /// <summary>
- ///装等
- /// </summary>
- public int Score;
- /// <summary>
- ///秘石评分
- /// </summary>
- public int GemPower;
- }
- }
- // End of Auto Generated Code
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