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- // Auto Generated Code By excel2json
- // Generate From Excel\HeroFriendship.xlsx. SheetName: HeroFriendShipConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "HeroFriendShipConfig.json")]
- public partial class HeroFriendShipConfigHolder : ConfigHolder<HeroFriendShipConfig>
{
- }
- [Serializable]
- public struct HeroFriendShipConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///英雄的modelID
- /// </summary>
- public int groupID;
- /// <summary>
- ///等级
- /// </summary>
- public int level;
- /// <summary>
- ///奖励道具(类型,数量)
- /// </summary>
- public int[] awardID;
- /// <summary>
- ///发现厌恶道具IDs
- /// </summary>
- public int[] hateID;
- /// <summary>
- ///发现喜好道具IDs
- /// </summary>
- public int[] loveID;
- /// <summary>
- ///羁绊技IDs
- /// </summary>
- public int[] fetterSkillID;
- /// <summary>
- ///羁绊故事id
- /// </summary>
- public int fetterStoryID;
- /// <summary>
- ///解锁前显示
- /// </summary>
- public int BeforeUnlockText;
- /// <summary>
- ///解锁后显示
- /// </summary>
- public int AfterUnlockText;
- }
- }
- // End of Auto Generated Code
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