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- // Auto Generated Code By excel2json
- // Generate From Excel\HeroEquipment.xlsx. SheetName: HeroEquipmentConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "HeroEquipmentConfig.json")]
- public partial class HeroEquipmentConfigHolder : ConfigHolder<HeroEquipmentConfig>
{
- }
- [Serializable]
- public struct HeroEquipmentConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///表ID
- /// </summary>
- public int ID;
- /// <summary>
- ///装备等级
- /// </summary>
- public int EquipLevel;
- /// <summary>
- ///强化时所需 英雄等级
- /// </summary>
- public int NeedHeroLevel;
- /// <summary>
- ///装备类型 1=鞋子 2=衣服 3=腰带
- /// </summary>
- public int EquipType;
- /// <summary>
- ///装备名称 语言表ID
- /// </summary>
- public int EquipName;
- /// <summary>
- ///装备品质
- /// </summary>
- public int EquipQuality;
- /// <summary>
- ///装备图片
- /// </summary>
- public string EquipIcon;
- /// <summary>
- ///装备属性类型 1=防御(重甲优势) 2=生命(布甲优势) 3=攻击(皮甲优势)
- /// </summary>
- public int[] EquipAttrType;
- /// <summary>
- ///装备数值
- /// </summary>
- public int[] EquipAttrValue;
- /// <summary>
- ///装备强化消耗道具
- /// </summary>
- public int[] EnhanceItemID;
- /// <summary>
- ///装备强化消耗数量
- /// </summary>
- public int[] EnhanceItemCost;
- /// <summary>
- ///NEW!装等
- /// </summary>
- public int Score;
- /// <summary>
- ///
- /// </summary>
- public int EquipPower;
- }
- }
- // End of Auto Generated Code
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