HeroEquipmentConfig.cs 1.6 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroEquipment.xlsx. SheetName: HeroEquipmentConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroEquipmentConfig.json")]
  8. public partial class HeroEquipmentConfigHolder : ConfigHolder<HeroEquipmentConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroEquipmentConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///表ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///装备等级
  19. /// </summary>
  20. public int EquipLevel;
  21. /// <summary>
  22. ///强化时所需 英雄等级
  23. /// </summary>
  24. public int NeedHeroLevel;
  25. /// <summary>
  26. ///装备类型 1=鞋子 2=衣服 3=腰带
  27. /// </summary>
  28. public int EquipType;
  29. /// <summary>
  30. ///装备名称 语言表ID
  31. /// </summary>
  32. public int EquipName;
  33. /// <summary>
  34. ///装备品质
  35. /// </summary>
  36. public int EquipQuality;
  37. /// <summary>
  38. ///装备图片
  39. /// </summary>
  40. public string EquipIcon;
  41. /// <summary>
  42. ///装备属性类型 1=防御(重甲优势) 2=生命(布甲优势) 3=攻击(皮甲优势)
  43. /// </summary>
  44. public int[] EquipAttrType;
  45. /// <summary>
  46. ///装备数值
  47. /// </summary>
  48. public int[] EquipAttrValue;
  49. /// <summary>
  50. ///装备强化消耗道具
  51. /// </summary>
  52. public int[] EnhanceItemID;
  53. /// <summary>
  54. ///装备强化消耗数量
  55. /// </summary>
  56. public int[] EnhanceItemCost;
  57. /// <summary>
  58. ///NEW!装等
  59. /// </summary>
  60. public int Score;
  61. /// <summary>
  62. ///
  63. /// </summary>
  64. public int EquipPower;
  65. }
  66. }
  67. // End of Auto Generated Code